Sable: Maced
by Xinc
Sable: Maced is a NeoForge addon for Sable that adds a mace mob and new interactions with mace-driven sublevels.
What it does
The addon adds different interactions with mace sublevels. A mace mob sends a sublevel down based on fall distance and density, and a wind burst can be triggered on the level. The value of a mace affects impulse, and that behavior can be changed in the config. Sable: Maced needs Sable and Create, and it is listed for 1.21.1 only. It is server-side only, so players join without installing it, and it is released under the GNU General Public License v3.0 only, making it open source.
Key features
Mace mob
A mace mob appears in the world and can send a sublevel down, with the effect scaled by fall distance and density.
Wind burst
A wind burst is triggered on the level, adding another way for maces to move sublevels.
Configurable impulse
The value of a mace sets its impulse, and the config file lets server owners change that value.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Questions
Does Sable: Maced need Create?
Does a player need to install Sable: Maced?
More from Xinc
What the author says
This mod makes it so when you mace a mob on a Sable sublevel, the sublevel gets sent down based on your fall distance, density level, and wind burst level. How each value affects the impulse can be changed in the config.
Official listing
- Modrinth page
- modrinth.com/mod/sable-maced
- Owner
- Xinc
- Published
- 2026-08-16
- Updated on Modrinth
- 2026-08-17
- Facts verified
- 2026-10-15
