RpgZ
by Globox1997
RpgZ changes how mob loot is claimed: killed mobs keep their drops in place for a limited time, so players collect them in a deliberate way instead of having items scatter.
What it does
Instead of dropping items that turn red and vanish, RpgZ keeps the loot of a killed mob where it fell until a player collects it. Each drop pile carries a 4-minute countdown, after which the loot is no longer claimable. The mod is client and server, so both the server and every player need it, and it requires Cloth Config API and Fabric API. It is open source under the GNU General Public License v3.0 only and is published for Fabric across 6 release versions, 1.19.2 – 1.21.1.
Key features
Claimable mob loot
Loot from defeated mobs is handled as a claimable reward, which gives the fight a clear payoff.
Loot stays in place
Dropped items remain where the mob died instead of turning red and disappearing from the ground.
Four-minute countdown
Each loot pile has a 4-minute window before it can no longer be collected.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Questions
Does RpgZ need Cloth Config API?
In the catalog
RpgZ is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from Globox1997
Similar mods
What the author says
This mod changes the way how you obtain mob loot. #RpgStyle Instead of just turning red to the site and dropping items, the killed mob will stay until it gets looted (4min countdown). This mod is developed for Fabric. There are no plans to develop a Forge version.
Official listing
- Modrinth page
- modrinth.com/mod/rpgz
- Owner
- Globox1997
- Published
- 2023-04-19
- Updated on Modrinth
- 2025-02-11
- Facts verified
- 2026-10-15
