ModsFinder

Rot Timer

by Kaster_64

Rot Timer adds a spoil timer to food in the inventory, so that edible items eventually decay into Rotten Flesh unless they are kept in barrels, chests or canned containers.

FabricForgeClient and serverMIT LicenseOpen source1.20.1 – 1.21.1

What it does

Each food item starts a spoil timer the moment it enters a player's inventory. The base spoil time is 48,000 ticks, about two in-game days. Biome temperature changes the rate of decay: cold biomes such as tundra and snow slow it considerably less than hot biomes such as desert and the Nether, which speed it up. Stacks of the same food share the timestamp of their oldest item, so the stack decays as one. Containers near a player are scanned automatically for spoilage, and no redstone or manual trigger is needed.

Storage changes the outcome. A barrel doubles the shelf life, a chest slows spoilage by a smaller factor, and canned food lasts five times longer. The mod is client and server, so the server and every player need it. It requires Fabric API and is released under the MIT License as open source. Files are published for Fabric and Forge, for 1.20.1 and 1.21.1, with the latest Fabric build 1.0.1 for 1.21.1.

Key features

  1. Spoil timer on food

    A timer starts when food enters the inventory, and the item turns into Rotten Flesh once it expires.

  2. Temperature-based decay

    Biome temperature sets how quickly food decays, with cold biomes slowing it and hot biomes or the Nether speeding it up.

  3. Storage multipliers

    Barrels, chests and canned food each extend shelf life by a configurable factor, which rewards building a storage system.

  4. Stack timestamps

    Items of the same food in one stack share the oldest spoil timestamp, so the whole stack spoils together.

  5. Automatic container scanning

    Containers within a set radius of the player are checked at a set interval, with no redstone or manual trigger required.

Compatibility

Latest build for each game version and loader.

1.21.11.0.1Not available
1.20.1Not available0.0.7
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Who it’s for: Players who want food to matter in survival, and server owners or modpack creators who want control over spoilage rates and container behavior.

How it compares

Full comparison

Deprive is client and server, open source under the MIT License, and published for Fabric and Forge on 1.20.1 only. SpoiledZ is client and server, open source under the MIT License, and published for Fabric only across 1.19.2 – 1.21.1. Ad-Astra: Canned Food is client and server, not open source, and published for Fabric and Forge on 1.20.1, while Cans mod is Forge only, for 1.20.1, under All rights reserved.

ModLoadersGame versionsEnvironmentUpdated
Rot TimerFabric and Forge1.20.1 – 1.21.1Client and server2026-08-20
DepriveFabric and Forge1.20.1Client and server2025-11-28
SpoiledZFabric1.19.2 – 1.21.1Client and server2026-04-20
Ad-Astra: Canned FoodFabric and Forge1.20.1Client and server2025-02-22
Cans modForge1.20.1Client and server2025-09-20

Questions

Does Rot Timer need Fabric API?

Yes. Fabric API is the required dependency for the Fabric build, and the Forge build runs without it.

Does the server need Rot Timer too?

Yes. Every player and the server need a copy of the mod.

Where are the spoil settings changed?

The settings live in a file that appears on first launch. It holds the base spoil ticks, scan interval, scan radius and the barrel, chest, canned and temperature multipliers.

In the catalog

Rot Timer is one of 6,151 Food mods on ModsFinder, and one of 2,715 Food mods for Fabric. 32,366 mods support Minecraft 1.21.1.

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What the author says

Every bite counts. Fresh foods spoil quickly, barrels extend their life, and canned meals are the ultimate survival choice. All edible food in your inventory will eventually spoil and turn into Rotten Flesh. The spoil timer starts the moment food enters your inventory.
Kaster_64, on the Modrinth page

Official listing

Owner
Kaster_64
Published
2025-09-05
Updated on Modrinth
2026-08-20
Facts verified
2026-10-15

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