Resting Regen
by q4niel
Resting Regen changes how health comes back: players recover one half-heart every five seconds when no hostile mob is close, and the rate is set by a gamerule.
What it does
Out-of-combat recovery replaces vanilla natural regeneration for players. A player regains one health point every 100 ticks while hostile mobs stay out of range, and that range is set in blocks by the mod's configuration. When hostiles are nearby, the regeneration pauses, so healing depends on time spent away from fights. The vanilla natural regeneration gamerule is set to false by default, which keeps the two systems from stacking.
Installation requires Fabric API and Fabric Language Kotlin, and the mod runs on Fabric only. Both the server and every player need it, and the code is covered by a custom license, not an open source one. Files target the 1.21 – 1.21.5 range, with 0.1.0-1.21.5-Fabric as the latest file for 1.21.5, published 2025-04-21.
Key features
Out-of-combat healing
Players regain health slowly while no hostile mob is within the detection distance.
Natural regeneration gamerule
The vanilla natural regeneration gamerule is set to false by default, so only this mod's recovery applies.
Hostile detection distance
The distance in blocks at which nearby hostiles pause healing can be changed in the configuration.
Steady recovery rate
One health point is restored every 100 ticks, a fixed rate that does not depend on hunger.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Who it’s for: Players who want combat to carry more weight in survival can use the mod to make healing depend on time spent clear of hostiles. Server owners can keep the vanilla gamerule disabled so healing follows one rule across a world.
How it compares
Hostile Awareness is a client-side only Fabric mod, released under the MIT License and built for 1.21.4 – 1.21.11, so it does not need to run on a server. Saturation Regen is server-side only, licensed under Creative Commons Attribution Non Commercial No Derivatives 4.0, and targets Fabric and NeoForge across 1.21.1 – 26.3. Resting Regen requires both sides and covers 1.21 – 1.21.5 on Fabric only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Resting Regen | Fabric | 1.21 – 1.21.5 | Client and server | 2025-04-21 |
| Hostile Awareness | Fabric | 1.21.4 – 1.21.11 | Client-side only | 2026-06-08 |
| Saturation Regen | Fabric and NeoForge | 1.21.1 – 26.3 | Server-side only | 2026-09-25 |
Questions
Does Resting Regen need Fabric API?
Must the mod be installed on the server?
Can the detection distance be changed?
In the catalog
Resting Regen is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 15,307 mods support Minecraft 1.21.5.
More from q4niel
Similar mods
Official listing
- Modrinth page
- modrinth.com/mod/resting-regen
- Owner
- q4niel
- Published
- 2024-11-28
- Updated on Modrinth
- 2025-04-21
- Facts verified
- 2026-10-15
