ReHurtTime
ReHurtTime changes how Minecraft handles the Modrinth page invulnerability period that follows damage, so most hits land more consistently on mobs and players.
What it does
Vanilla gives an entity a short window of invulnerability after it takes damage, and repeated hits inside that window are ignored. ReHurtTime reworks this mechanic in a lightweight way that stays close to vanilla. With its default predicates in place, the majority of damage types skip the usual invulnerability window, which lets entities take hits at a steadier rate. Damage from the environment, such as fire and sweet berry bushes, is excluded from the change, and campfire damage bypasses invulnerability as well.
Knockback is disabled by default and bypassed for the affected damage, which keeps the original feel of combat. The mod is server required and client optional: the server must run it, while players may leave it out. Installation on Forge or NeoForge needs only that one file, and it is published for 1.20.1, 1.20.6, 1.21.1, 1.21.10 and 1.21.11, with 1.1.8 for 1.20.1 as the latest file, released under a custom license that is not open source.
Key features
Reworked invulnerability
Most damage sources ignore the standard invulnerability period, so repeated hits register instead of being dropped.
Environmental exclusions
Fire, sweet berry bushes and similar environmental damage are left out of the change and keep vanilla timing.
Knockback control
Knockback is disabled by default and only applied from the last damage source, using the minecraft:no_knockback tag.
In-game configuration
Settings can be adjusted in the configuration screen, and updated default predicates can be applied in-game.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners who want consistent damage registration in mob fights, and players who join such servers. Single-player players may also install it, though the server side is what matters.
How it compares
Logical IFrames is a Fabric, Forge, NeoForge and Quilt mod for 1.20 – 1.21.1, server required and client optional, under All rights reserved and not open source. Responsive Knockback is a NeoForge-only server-side mod for 1.20.4 – 1.21.10, licensed under the MIT License and not open source, so it changes knockback rather than invulnerability timing. Epic Fight x True Ending Compatibility is Forge-only for 1.20.1, server-side only, under the MIT License and not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ReHurtTime | Forge and NeoForge | 1.20.1 – 1.21.11 | Server required, client optional | 2026-08-21 |
| Logical IFrames | Fabric, Forge, NeoForge and Quilt | 1.20 – 1.21.1 | Server required, client optional | 2024-08-22 |
| Responsive Knockback | NeoForge | 1.20.4 – 1.21.10 | Server-side only | 2025-10-30 |
| Epic Fight x True Ending Compatibility | Forge | 1.20.1 | Server-side only | 2026-01-20 |
Questions
Does ReHurtTime need to be on the client?
Which loaders does ReHurtTime support?
What should be done after updating ReHurtTime?
In the catalog
ReHurtTime is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 19,862 mods support Minecraft 1.21.11.
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What the author says
ReHurtTime reworks Minecraft’s damage invulnerability mechanic in a lightweight and vanilla-friendly way. By default, most damage sources bypass the standard invulnerability period, allowing entities to receive damage more consistently. Knockback is disabled by default for bypassed damage, preserving the original feel.
Official listing
- Modrinth page
- modrinth.com/mod/rehurttime
- Owner
- ImmortalDamned
- Published
- 2025-10-11
- Updated on Modrinth
- 2026-08-21
- Facts verified
- 2026-10-15
