ModsFinder

ReHurtTime

by ImmortalDamned

ReHurtTime changes how Minecraft handles the Modrinth page invulnerability period that follows damage, so most hits land more consistently on mobs and players.

ForgeNeoForgeServer required, client optionalCustom license1.20.1 – 1.21.11

What it does

Vanilla gives an entity a short window of invulnerability after it takes damage, and repeated hits inside that window are ignored. ReHurtTime reworks this mechanic in a lightweight way that stays close to vanilla. With its default predicates in place, the majority of damage types skip the usual invulnerability window, which lets entities take hits at a steadier rate. Damage from the environment, such as fire and sweet berry bushes, is excluded from the change, and campfire damage bypasses invulnerability as well.

Knockback is disabled by default and bypassed for the affected damage, which keeps the original feel of combat. The mod is server required and client optional: the server must run it, while players may leave it out. Installation on Forge or NeoForge needs only that one file, and it is published for 1.20.1, 1.20.6, 1.21.1, 1.21.10 and 1.21.11, with 1.1.8 for 1.20.1 as the latest file, released under a custom license that is not open source.

Key features

  1. Reworked invulnerability

    Most damage sources ignore the standard invulnerability period, so repeated hits register instead of being dropped.

  2. Environmental exclusions

    Fire, sweet berry bushes and similar environmental damage are left out of the change and keep vanilla timing.

  3. Knockback control

    Knockback is disabled by default and only applied from the last damage source, using the minecraft:no_knockback tag.

  4. In-game configuration

    Settings can be adjusted in the configuration screen, and updated default predicates can be applied in-game.

Compatibility

Latest build for each game version and loader.

1.21.11Not available1.1.5
1.21.10Not available1.1.1
1.21.1Not available1.1.5
1.20.6Not available1.1.7
1.20.11.1.81.1.8
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners who want consistent damage registration in mob fights, and players who join such servers. Single-player players may also install it, though the server side is what matters.

How it compares

Full comparison

Logical IFrames is a Fabric, Forge, NeoForge and Quilt mod for 1.20 – 1.21.1, server required and client optional, under All rights reserved and not open source. Responsive Knockback is a NeoForge-only server-side mod for 1.20.4 – 1.21.10, licensed under the MIT License and not open source, so it changes knockback rather than invulnerability timing. Epic Fight x True Ending Compatibility is Forge-only for 1.20.1, server-side only, under the MIT License and not open source.

ModLoadersGame versionsEnvironmentUpdated
ReHurtTimeForge and NeoForge1.20.1 – 1.21.11Server required, client optional2026-08-21
Logical IFramesFabric, Forge, NeoForge and Quilt1.20 – 1.21.1Server required, client optional2024-08-22
Responsive KnockbackNeoForge1.20.4 – 1.21.10Server-side only2025-10-30
Epic Fight x True Ending CompatibilityForge1.20.1Server-side only2026-01-20

Questions

Does ReHurtTime need to be on the client?

No. It is required on the server and optional for players.

Which loaders does ReHurtTime support?

It is published for Forge and NeoForge only, with files for 1.20.1, 1.20.6, 1.21.1, 1.21.10 and 1.21.11.

What should be done after updating ReHurtTime?

The author recommends resetting the mod configuration by deleting the config file, then applying the updated default predicates in-game.

In the catalog

ReHurtTime is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 19,862 mods support Minecraft 1.21.11.

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What the author says

ReHurtTime reworks Minecraft’s damage invulnerability mechanic in a lightweight and vanilla-friendly way. By default, most damage sources bypass the standard invulnerability period, allowing entities to receive damage more consistently. Knockback is disabled by default for bypassed damage, preserving the original feel.
ImmortalDamned, on the Modrinth page

Official listing

Owner
ImmortalDamned
Published
2025-10-11
Updated on Modrinth
2026-08-21
Facts verified
2026-10-15

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