ModsFinder

AliveCombat

by ImmortalDamned

AliveCombat, a Forge and NeoForge client mod, changes how melee attacks, targeting and hit timing feel during play without altering vanilla combat rules on servers.

ForgeNeoForgeClient-side onlyCustom license1.19.2 – 1.21.11

What it does

The mod refines vanilla combat with smoother attacks and more responsive targeting, aiming to make fights feel more immediate. Its Auto Attack System offers two modes: Click Mode fires a short burst of automatic attacks per press, while Press Mode keeps attacking as long as the attack key is held. A Continuous Attack Miss Penalty can be applied so that held attacks that miss carry a cost.

Targeting logic is also adjusted. Pass-Through Targeting lets attacks reach entities behind collisionless blocks such as grass and vines, and an option allows attacks using items. Entities play a death animation. All features are configurable in game, and the mod runs on the client alone, so servers do not need it. Players in multiplayer should still follow each server's rules on gameplay and automation.

Files are published for Forge and NeoForge across 8 release versions, 1.19.2 – 1.21.11. The latest Forge file is 1.5.9 for 1.20.1 and the latest NeoForge file is 1.5.9 for 1.21.11, both dated 2026-08-06. The license is custom and the mod is not open source; source code and an issue tracker are publicly linked.

Key features

  1. Auto Attack System

    Click Mode fires a short burst of attacks per press, and Press Mode attacks continuously while the attack key is held.

  2. Continuous attack miss penalty

    An optional penalty applies to held attacks that miss, so spamming the attack key has a cost.

  3. Pass-through targeting

    Attacks reach entities behind collisionless blocks such as grass and vines.

  4. Attacks using items

    An option lets item use trigger attacks, and entities play a death animation when defeated.

Compatibility

Latest build for each game version and loader.

1.21.11Not available1.5.9
1.21.10Not available1.4.3
1.21.1Not available1.5.9
1.20.6Not available1.5.9
1.20.4Not available1.2.1
1.20.11.5.91.5.9
1.19.31.3Not available
1.19.21.3Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does AliveCombat need to be installed on the server?

No. Players add it to their own game, and a server needs no copy.

Which loaders does AliveCombat support?

Forge and NeoForge. The latest Forge file is 1.5.9 for 1.20.1, and the latest NeoForge file is 1.5.9 for 1.21.11.

Can AliveCombat be used on any server?

The mod is configurable and lightweight, but the author makes no compatibility guarantees with server-side policies, so players should follow each server's rules.

In the catalog

AliveCombat is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 19,862 mods support Minecraft 1.21.11.

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What the author says

AliveCombat is committed to making Minecraft’s combat feel more alive by refining vanilla combat mechanics. It enhances responsiveness and targeting logic, with a focus on fluid melee interactions and more intuitive aiming behavior. All features are client-side only and fully configurable in-game, allowing for a…
ImmortalDamned, on the Modrinth page

Official listing

Owner
ImmortalDamned
Published
2023-01-23
Updated on Modrinth
2026-08-06
Facts verified
2026-10-15

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