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Recruits Morale Addon

by Knightmare_Broke

Recruits Morale Addon gives the Recruits mod's units a morale value from 0 to 100, so how they fight depends on how the battle is going.

ForgeClient and serverMIT License1.20.1

What it does

Each recruit has a morale value that drops when it takes damage, and the loss scales with the damage actually dealt. Heavy hits cause a larger drop than light ones, and recruits that have gained experience lose morale more slowly. Whether a recruit loses morale in a fight depends on who it faces: archers grow nervous under cavalry charges, cavalry break under spears and polearms, spearmen stay composed when cavalry come at them, and infantry keep their nerve against archers.

Morale recovers slowly over time, but the regeneration pauses for a configurable delay after damage and is not restored by food or healing effects during active combat. Recruits standing near friendly recruits regenerate morale faster, which rewards fighting in formation. That bonus is capped so it cannot be stacked for abuse, and it switches off while a recruit is panicking. When a nearby recruit dies, allies lose morale at once, so panic can spread through a losing line.

A recruit that falls below the panic threshold starts panicking and stays that way until its morale recovers past a safe level. The addon adds retreat and formation-break behavior on top of the Recruits mod, and it works with the Epic Knights addon and its weapons, which are supported unit types. Servers that run it need every player to install it too. It is published for Forge only, for 1.20.1, under the MIT License.

Key features

  1. Morale value

    Every recruit carries a morale value from 0 to 100 that changes during a fight.

  2. Damage-based morale loss

    Morale falls by an amount tied to the damage taken, with heavy hits shocking a recruit more than light ones.

  3. Unit matchups

    Archers fear cavalry, cavalry fear spears and polearms, and infantry stays confident against archers.

  4. Formation morale bonus

    Recruits near friendly units recover morale faster, with a cap and no bonus while panicking.

  5. Panic and recovery

    Recruits panic below a threshold and stop only after their morale passes a safe level.

Compatibility

Latest build for each game version and loader.

1.20.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Recruits Morale Addon need the Recruits mod?

Yes. The addon adds morale behavior to units from the Recruits mod, so the Recruits mod must be installed with it.

Does the server need the addon?

Yes. Installation covers the server and each player's game.

Which game version does the addon support?

It is published for Forge only, for 1.20.1, with the 1.0.0 file released on 2025-12-22.

In the catalog

Recruits Morale Addon is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

Adds a morale value (0–100) to every entity from the Recruits mod. Morale is reduced whenever a recruit takes damage, morale loss scales with the actual damage amount not hit count, heavy hits cause larger morale shocks than light hits.
Knightmare_Broke, on the Modrinth page

Official listing

Owner
Knightmare_Broke
Published
2025-12-22
Updated on Modrinth
2025-12-22
Facts verified
2026-10-15

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