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Vassal & Suzerains: Villager Recruits Addon

by Knightmare_Broke

Vassal & Suzerains: Villager Recruits Addon lets Recruits factions form liege-vassal hierarchies, with title rules, tribute contracts and rebellion mechanics layered over the base mod.

ForgeClient and serverAll rights reserved1.20.1

What it does

The addon sits on top of the Recruits faction system and adds a persistent feudal politics layer. Each faction can hold one direct suzerain and several direct vassals, and each faction is assigned one of three titles: KING, DUKE or COUNT. A KING cannot be a vassal, a DUKE answers only to a KING, and a COUNT answers only to a DUKE. Pairings that break these rules are turned away, and a faction cannot make itself its own suzerain or form a circular chain.

Vassalization is started by sending a request to the target faction through normal gameplay, and the suzerainty then takes effect. Only a direct suzerain can release a vassal, a vassal has no power to release its own liege, and changing a title that would sever an existing vassal tie is prevented. A feudal contract view lets a vassal see the active tribute contract and its time remaining.

Hierarchies are stored by faction ID, which keeps the data light, and they survive relogs and server restarts. Protected liege and vassal ties stay clear of ordinary hostilities, and a rebellion system with enforcement and cooldowns governs what happens when a vassal breaks away. A client-side UI shows the current chain of liege relationships, so the base Recruits mod does not need to be changed. Vassal & Suzerains: Villager Recruits Addon requires Recruits, and the Vassal & Suzerains addon works alongside it. The mod runs on Forge for 1.20.1, and the client and server both need it.

Key features

  1. Core feudal hierarchy

    Factions form structured liege-vassal relationships with one direct suzerain and several direct vassals each.

  2. Title system

    Each faction holds one of KING, DUKE or COUNT, and the title determines who can serve whom.

  3. Title rules enforced

    Invalid pairings are refused, circular chains are blocked, and title changes cannot break existing vassal ties.

  4. Vassalization flow

    A vassalize request sent to another faction creates the suzerainty, which is applied through normal gameplay.

  5. Relationship control

    Only the direct suzerain can release a vassal, and a vassal has no way to free itself from its liege.

  6. Diplomacy and rebellion

    Protected liege and vassal pairs stay out of ordinary hostilities, while rebellion, cooldowns and tribute contracts govern changes in allegiance.

Compatibility

Latest build for each game version and loader.

1.20.11.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Vassal & Suzerains need Recruits to run?

Yes. The addon adds a feudal layer on top of the existing Recruits faction system, so Recruits must be installed alongside it on Forge for 1.20.1.

Do the client and server both need the addon?

Yes. A server running it needs every connecting player to have it too.

Are feudal hierarchies kept after a server restart?

Yes. Hierarchies are stored persistently by faction ID and survive relogs and server restarts.

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What the author says

Vassal and Suzerain is an addon for Recruits that adds a persistent feudal politics layer on top of the existing faction system. It lets factions form structured liege-vassal hierarchies, enforce title rules, manage tribute obligations, and view those relationships directly in the UI, all without modifying the base…
Knightmare_Broke, on the Modrinth page

Official listing

Owner
Knightmare_Broke
Published
2026-04-02
Updated on Modrinth
2026-04-10
Facts verified
2026-10-15