ReArm: Combat Overhaul
by pajic
ReArm: Combat Overhaul rebalances weapons, armor and enchantments on Fabric and NeoForge, and players who fight with bows or crossbows get the most changes.
What it does
The mod changes how combat feels without rewriting the game. It reworks several weapons, armor pieces and enchantments, and it adds a new critical counter mechanic: a sword attack made shortly after blocking with a shield lands a critical strike, which vanilla swords do not allow. Each change can be turned off, and single damage numbers, cooldowns and timeframes can be edited in the config. The defaults are set to suit most players.
Bows and crossbows are given distinct roles. An enchanted bow supports mobility and skill-based fights, letting a player move through groups of enemies and land well-timed shots. An enchanted crossbow trades mobility for steady damage and can drop single enemies in one hit, ignoring defenses, while Power Infinity now applies to crossbows. Piercing, Impaling, Sweeping Edge and Looting Knockback are reworked as well, and Multishot and Knockback are no longer available on crossbows and swords.
The mod runs on the client and on the server, so both need it. It requires Fabric API, Fzzy Config and mixson, and it is published for Fabric and NeoForge across 11 release versions, 1.21 – 26.3. The code is open source under the MIT License.
Key features
Critical counter
A sword strike made soon after a shield block counts as a critical hit, giving shields an offensive use.
Reworked Piercing
Piercing ignores a percentage of an armored enemy's armor based on its level, so piercing arrows can reach through heavy protection.
Reworked Sweeping Edge
Sweeping Edge deals more damage, reaches farther and scales with level and the number of enemies hit.
Reworked Impaling
Impaling now affects any mob caught in water or rain, not only a few specific aquatic mobs.
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x6 of 6 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
How it compares
Expanded Crossbow Enchantings adds crossbow enchantments on Fabric, Forge, NeoForge and Quilt for 1.21 – 26.2, with All rights reserved and a server-required, client-optional environment. Improved Combat is open source under the Mozilla Public License 2.0 and runs on Fabric alone for 1.21.6 – 1.21.10, with a client and server environment. Piercing Protection needs the client and server together on Fabric and NeoForge, and its license is All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ReArm: Combat Overhaul | Fabric and NeoForge | 1.21 – 26.3 | Client and server | 2026-10-14 |
| Expanded Crossbow Enchantings | Fabric, Forge, NeoForge and Quilt | 1.21 – 26.2 | Server required, client optional | 2026-08-04 |
| Improved Combat | Fabric | 1.21.6 – 1.21.10 | Client and server | 2025-12-14 |
| Piercing Protection | Fabric and NeoForge | 1.21.11 – 26.1.1 | Client and server | 2026-04-08 |
Questions
Does ReArm: Combat Overhaul need Fabric API?
Must the server run ReArm: Combat Overhaul?
Can the combat changes be adjusted?
In the catalog
ReArm: Combat Overhaul is one of 17,631 Equipment mods on ModsFinder, and one of 8,894 Equipment mods for Fabric. 8,071 mods support Minecraft 26.3.
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What the author says
ReArm (Remunition and Armament) is a mod that overhauls combat in Minecraft unintrusively by adding new combat mechanics and rebalancing weapons, armor and enchantments. Special attention was put into making the mod feel like it belongs in the game, and not outlandish. The mod is fully configurable, from disabling…
Official listing
- Modrinth page
- modrinth.com/mod/rearm
- Owner
- pajic
- Published
- 2024-10-15
- Updated on Modrinth
- 2026-10-14
- Facts verified
- 2026-10-15
