ModsFinder

Primal Magick

by daedalus4096

Primal Magick is a Forge and NeoForge magic mod in which players harness primal sources, study a Grimoire and work through hundreds of recipes toward archmage-level magick.

ForgeNeoForgeClient and serverMIT LicenseOpen source1.18.2 – 1.21.1

What it does

Magick begins at a marble shrine in the Overworld. Players who step inside the shrine's device receive a first taste of magick, and a wand is crafted from a stick combined with magic dust. From there a bookshelf and an Arcane Workbench open the rest of the tree, including a workbench that strikes foes with lightning bolts.

Progress is built around research. Players study the Grimoire, run research projects and search for distant mysteries left by the Ancients, while hundreds of new recipes mark the path. Primal sources are harnessed as the central resource. The mod requires Common Network and runs on client and server, so the server and every player need it. Files are published for Forge and NeoForge across seven release versions, 1.18.2 – 1.21.1, under the MIT License, and the source code is open.

Key features

  1. Primal sources

    Players harness primal sources, the resource that drives most of the magick system.

  2. Marble shrines

    Ancient marble shrines are scattered across the Overworld and hold the device that starts a player's magick.

  3. Arcane Workbench

    A humble workbench that can be upgraded into a crafting station and a source of lightning-based attacks.

  4. Grimoire research

    The Grimoire tracks studies and research projects, with far-flung Ancient mysteries to find along the way.

Compatibility

Latest build for each game version and loader.

1.21.16.0.76.0.7
1.20.44.2.0-betaNot available
1.20.24.1.1Not available
1.20.14.0.11Not available
1.19.23.2.1Not available
1.193.1.0Not available
1.18.22.1.2Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Common NetworkForge and Fabric Unified Networking Solution
Required

Use cases

Long-term progression

Players working toward the highest magick tier follow hundreds of recipes and research steps over a long campaign.

Who it’s for: Players who enjoy research-driven magic progression and server owners who want a deep magic tier with a clear path of advancement.

How it compares

Full comparison

Thavma is a NeoForge magic mod for 1.21.1 under a custom license that is not open source. Anti Magick: The Aether is NeoForge-only for 1.21.1, open source under the MIT License, and is one of several Anti Magick add-ons on the same license.

ModLoadersGame versionsEnvironmentUpdated
Primal MagickForge and NeoForge1.18.2 – 1.21.1Client and server2025-06-21
ThavmaNeoForge1.21.1Client and server2025-12-11
Anti Magick: The AetherNeoForge1.21.1Client and server2026-07-17

Questions

Does Primal Magick need Common Network?

Yes. Common Network is required, so it must be installed next to Primal Magick on Forge or NeoForge.

Does Primal Magick have to be installed on both sides?

Yes. Installation covers the server and each player's game.

Which game versions does Primal Magick support?

Files cover 1.18.2 – 1.21.1, with the latest Forge and NeoForge builds targeting 1.21.1 and dated 2025-06-21.

In the catalog

Primal Magick is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Primal Magick is a magick-themed mod for Minecraft 1.21.1. Research new items, cast spells, and attune yourself to the wonders of magick! To get started, simply go exploring and check out any ancient shrines you happen to find along the way. Everything else you need to progress is taught to you in the course of play…
daedalus4096, on the Modrinth page

Official listing

Owner
daedalus4096
Published
2022-05-26
Updated on Modrinth
2025-06-21
Facts verified
2026-10-15

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