Geopolitical
by sodogcraft1
Geopolitical lets players found and run nations on Forge and NeoForge, with claims, roles, members and live war between them.
What it does
Players form a nation with a core and a government structure, then manage its members and assign roles to each of them. Members can be given their own permissions, and a nation keeps a country status view that shows its holdings and standing. The mod is loosely based on a Towny-style plugin, extended with features tailored to the Poli-Nation modpack by SoDogCraft.
Nations claim territory and can take part in live wars, with uprisings that members may start under the right conditions. A GUI gathers claim management and the geopolitical actions available to each nation. The author describes a planned update in which a player surrounded by another nation's claim can be drawn into a more realistic kind of warfare.
Servers that run it need every player to install it too. Files are published for Forge and NeoForge across 17 release versions, 1.20.1 – 1.21.11, and the code is all rights reserved, so it is not open source.
Key features
Nation core
A nation is founded around a core that anchors its power, territory and government.
Live wars
Nations can wage war against each other while it is ongoing, with battles and claims changing during the conflict.
Claim management
Territory is claimed and managed from the same interface that handles the nation's other settings.
Custom roles and members
Owners create their own roles and assign members to them, deciding who holds which rights.
Compatibility
Latest build for each game version and loader.
1.21.x11 of 11 versions with builds
1.20.x6 of 6 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Roleplay servers
Server communities that want diplomacy, borders and conflict between player groups can run nations as their basis.
Who it’s for: Server owners and players who run modpacks built around politics, territory and factions, such as the Poli-Nation pack this mod was made for.
How it compares
Nation is a Forge and NeoForge mod for 1.20.1 – 1.21.1, released under All rights reserved and not open source. Claim My Land is open source under the GNU Lesser General Public License v3.0 or later and covers the same 1.20.1 – 1.21.1 range on Forge and NeoForge. ForgeTowns is open source under the GNU General Public License v3.0 only, but it is NeoForge only and built for 1.21.1 – 1.21.5.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Geopolitical | Forge and NeoForge | 1.20.1 – 1.21.11 | Client and server | 2026-07-22 |
| Nation | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-08-02 |
| Claim My Land | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-05-03 |
| ForgeTowns | NeoForge | 1.21.1 – 1.21.5 | Client and server | 2025-04-18 |
Questions
Does Geopolitical need to be installed on the server?
Which loaders does Geopolitical support?
Can the source code of Geopolitical be reused?
In the catalog
Geopolitical is one of 5,392 Social mods on ModsFinder, and one of 1,817 Social mods for Forge. 19,862 mods support Minecraft 1.21.11.
Similar mods
What the author says
Essentially, this is a geopolitics mod. It is loosely based on the Towny plugin, but with other features and tailored for the SoDogCraft Modpack Poli-Nation. Additionally, members can also instigate uprisings under the right conditions!
Official listing
- Modrinth page
- modrinth.com/mod/poli-nation-core
- Owner
- sodogcraft1
- Published
- 2026-06-27
- Updated on Modrinth
- 2026-07-22
- Facts verified
- 2026-10-15
