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Nation

by TMagic20

Nation adds a nation management system for multiplayer servers, letting players form organized groups that govern territory, diplomacy and warfare.

ForgeNeoForgeClient and serverAll rights reserved1.20.1 – 1.21.1

What it does

Each nation is organized as Leader, Co-Leader, Officer and Member roles, so members can be given a defined rank. Diplomacy covers war declarations, peace treaties and formal alliance proposals, and on-screen alerts with custom sounds report war, peace and alliance changes as they happen. The main interface opens with the N key.

Nation requires Xaero's World Map to run, and it integrates with Open Parties and Claims as an optional dependency: with that mod installed, party membership syncs automatically when members join or leave a nation. Files are published for Forge and NeoForge, for 1.20.1 and 1.21.1, with 1.0 for 1.20.1 and 1.0-beta for 1.21.1 as the latest builds. The mod is All rights reserved and not open source.

Key features

  1. Nation management

    Nations are created and run by players, with each member holding a rank in a fixed hierarchy.

  2. Diplomacy and conflict

    Players can declare war, propose peace and negotiate alliances through formal proposals that other nations answer.

  3. Immersive notifications

    Alerts for war, peace and alliance events appear on screen and are accompanied by custom sounds.

  4. Open Parties and Claims sync

    Built-in integration keeps nation membership in step with OPAC parties without manual updates.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.0-beta
1.20.11.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Xaero's World MapAdds a full screen world map which shows you what you have explored in the world. Works great together with Xaero's Minimap.
Required

Optional 1

Open Parties and ClaimsAdds the ability to claim chunks and make player parties, integrates with Xaero's Minimap and World Map
Optional

Use cases

Server factions

A multiplayer server can run several nations that claim territory and negotiate with each other through the in-game menu.

Who it’s for: Server owners who want player-run political groups, and players who join those servers to form or join a nation.

How it compares

Full comparison

Geopolitical is also Client and server and runs on Forge and NeoForge, but its range extends to 1.21.11 and it is All rights reserved, not open source. PoliticsMod is Client and server on Fabric, Forge and NeoForge for 1.20 – 1.21.1 and is open source under the GNU General Public License v3.0 only. ForgeTowns is NeoForge only, for 1.21.1 – 1.21.5, under the same GNU General Public License v3.0 only.

ModLoadersGame versionsEnvironmentUpdated
NationForge and NeoForge1.20.1 – 1.21.1Client and server2026-08-02
GeopoliticalForge and NeoForge1.20.1 – 1.21.11Client and server2026-07-22
PoliticsModFabric, Forge and NeoForge1.20 – 1.21.1Client and server2026-10-13
ForgeTownsNeoForge1.21.1 – 1.21.5Client and server2025-04-18

Questions

Does Nation require Xaero's World Map?

Yes. Xaero's World Map is a required dependency and must be installed next to Nation on either loader.

Does Nation have to be installed on both sides?

Yes. Every player and the server need a copy of the mod.

Which versions does Nation support?

Files exist for 1.20.1 on Forge and 1.21.1 on NeoForge, with a beta NeoForge build for 1.21.1.

More from TMagic20

All projects

What the author says

Nation's Mod adds a full nation management system for multiplayer servers, allowing players to form organized groups, manage territory, and engage in diplomacy or warfare. Features Nation Management: Create and manage nations with a structured hierarchy: Leader, Co-Leader, Officer, and Member.
TMagic20, on the Modrinth page

Official listing

Owner
TMagic20
Published
2026-08-02
Updated on Modrinth
2026-08-02
Facts verified
2026-10-15