ForgeTowns
by 0xRogu
ForgeTowns lets players found towns, claim land around them and form alliances through nations, all managed from in-game menus on NeoForge.
What it does
Players create towns and manage them through menus, so claimed land, members and town settings are handled in one place rather than through commands alone. Claimable land lets a town expand over the terrain it holds, and permissions and protections can be set per town so that outsiders cannot build or break blocks inside another town's borders.
A nation system sits above towns. Several towns can join a nation, form alliances with other nations and use nation commands to manage those alliances. The mod is built for servers where communities want shared land rules and organized political structures. Its only published loader is NeoForge, with files for 1.21.1, 1.21.2, 1.21.3, 1.21.4 and 1.21.5, under the GNU General Public License v3.0 only, and it is open source. Client and server means the server and every player need the mod. Dependencies are not listed, so no other mod needs to be installed alongside it.
Key features
Town creation and management
Players found towns and manage them through menus, which keeps town administration out of the command line.
Claimable land
A town grows by claiming land, and the claimed area becomes the basis for its protections.
Town permissions
Each town sets its own permissions and protections, so access inside its borders is limited to those it allows.
Nations and alliances
Towns group into nations, and nations form alliances through nation commands that manage those ties.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Server economies
Server owners running a shared economy can give each town its own land and rules, so players trade and build within agreed borders.
Roleplay servers
Groups of players can organize as towns and nations, with alliances and territory defined by the server's roleplay.
Who it’s for: Server owners and communities who want players to govern land, claim territory and form alliances rather than building in an open world.
How it compares
Autumn Towns Meme is also NeoForge-only and licensed under the GNU General Public License v3.0 only, but it targets 1.21.1 alone. Nation covers Forge and NeoForge across 1.20.1 – 1.21.1 under All rights reserved, so its license and loader support differ from ForgeTowns. Opac-Towny is NeoForge-only under All rights reserved for 1.21.1 – 1.21.11, a range that reaches beyond the versions ForgeTowns ships.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ForgeTowns | NeoForge | 1.21.1 – 1.21.5 | Client and server | 2025-04-18 |
| Autumn Towns Meme | NeoForge | 1.21.1 | Client and server | 2026-02-08 |
| Nation | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-08-02 |
| Opac-Towny | NeoForge | 1.21.1 – 1.21.11 | Client and server | 2026-09-14 |
Questions
Which loader does ForgeTowns need?
Does ForgeTowns have to be installed on both sides?
Which game versions does ForgeTowns support?
In the catalog
ForgeTowns is one of 2,072 Economy mods on ModsFinder, and one of 917 Economy mods for NeoForge. 15,307 mods support Minecraft 1.21.5.
Similar mods
What the author says
A Minecraft mod that adds town and nation management features to your server. This mod allows players to create and manage towns, form alliances through nations, and protect their territory through claimable land.
Official listing
- Modrinth page
- modrinth.com/mod/forgetowns
- Owner
- 0xRogu
- Published
- 2025-03-31
- Updated on Modrinth
- 2025-04-18
- Facts verified
- 2026-10-15
