ModsFinder

Overworld Piglins

by Serilum

Overworld Piglins lets Piglins, Piglin Brutes and Hoglins stay alive in the overworld instead of shaking and converting to zombie variants.

FabricForgeNeoForgeQuiltServer-side onlyAll rights reserved1.18.2 – 26.3

What it does

Normally these mobs begin shaking as soon as they are in the overworld and convert to zombified forms after a while. With the mod, they can walk and breathe there without converting. The conversion returns only when a weakness effect is applied to them, which causes shaking and then the usual change into the zombie variant.

The mod runs on the server alone, so players join without installing it, and it needs Collective as a required dependency. Files are published for Fabric, Forge, NeoForge and Quilt across 26 release versions, 1.18.2 – 26.3, with 26.3.0-1.7-fabric+forge+neo as the latest build for 26.3. The code is not open source; it is released under All rights reserved, while public links to the source and issue tracker exist.

Key features

  1. Overworld survival

    Piglins, Piglin Brutes and Hoglins remain alive in the overworld without shaking or converting.

  2. Weakness triggers conversion

    Applying the weakness effect makes the affected mobs shake and turn into their zombie variant.

  3. Vanilla conversion kept

    When weakness is applied, the mobs follow the same conversion path as in unmodified game behaviour.

  4. Server-side behaviour

    Changes take effect on the server, so clients need no installation to see the mobs in the overworld.

Compatibility

Latest build for each game version and loader.

26.x5 of 5 versions with builds
26.326.3.0-1.7-fabric+forge+neo26.3.0-1.7-fabric+forge+neo26.3.0-1.7-fabric+forge+neo26.3.0-1.7-fabric+forge+neo
26.226.2.0-1.7-fabric+forge+neo26.2.0-1.7-fabric+forge+neo26.2.0-1.7-fabric+forge+neo26.2.0-1.7-fabric+forge+neo
26.1.226.1.2-1.6-fabric+forge+neo26.1.2-1.6-fabric+forge+neo26.1.2-1.6-fabric+forge+neo26.1.2-1.6-fabric+forge+neo
26.1.126.1.1-1.6-fabric+forge+neo26.1.1-1.6-fabric+forge+neo26.1.1-1.6-fabric+forge+neo26.1.1-1.6-fabric+forge+neo
26.126.1.0-1.6-fabric+forge+neo26.1.0-1.6-fabric+forge+neo26.1.0-1.6-fabric+forge+neo26.1.0-1.6-fabric+forge+neo
1.21.x12 of 12 versions with builds
1.21.111.21.11-1.6-fabric+forge+neo1.21.11-1.6-fabric+forge+neo1.21.11-1.6-fabric+forge+neo1.21.11-1.6-fabric+forge+neo
1.21.101.21.10-1.6-fabric+forge+neo1.21.10-1.6-fabric+forge+neo1.21.10-1.6-fabric+forge+neo1.21.10-1.6-fabric+forge+neo
1.21.91.21.9-1.6-fabric+forge+neo1.21.9-1.6-fabric+forge+neo1.21.9-1.6-fabric+forge+neo1.21.9-1.6-fabric+forge+neo
1.21.81.21.8-1.6-fabric+forge+neo1.21.8-1.6-fabric+forge+neo1.21.8-1.6-fabric+forge+neo1.21.8-1.6-fabric+forge+neo
1.21.71.21.7-1.6-fabric+forge+neo1.21.7-1.6-fabric+forge+neo1.21.7-1.6-fabric+forge+neo1.21.7-1.6-fabric+forge+neo
1.21.61.21.6-1.6-fabric+forge+neo1.21.6-1.6-fabric+forge+neo1.21.6-1.6-fabric+forge+neo1.21.6-1.6-fabric+forge+neo
1.21.51.21.5-1.6-fabric+forge+neo1.21.5-1.6-fabric+forge+neo1.21.5-1.6-fabric+forge+neo1.21.5-1.6-fabric+forge+neo
1.21.41.21.4-1.5-fabric+forge+neo1.21.4-1.5-fabric+forge+neo1.21.4-1.5-fabric+forge+neo1.21.4-1.5-fabric+forge+neo
1.21.31.21.3-1.5-fabric+forge+neo1.21.3-1.5-fabric+forge+neo1.21.3-1.5-fabric+forge+neo1.21.3-1.5-fabric+forge+neo
1.21.21.21.2-1.5-fabric+neoNot available1.21.2-1.5-fabric+neo1.21.2-1.5-fabric+neo
1.21.11.21.1-1.7-fabric+forge+neo1.21.1-1.7-fabric+forge+neo1.21.1-1.7-fabric+forge+neo1.21.1-1.7-fabric+forge+neo
1.211.21.1-1.7-fabric+forge+neo1.21.1-1.7-fabric+forge+neo1.21.1-1.7-fabric+forge+neo1.21.1-1.7-fabric+forge+neo
1.20.x6 of 6 versions with builds
1.19.x2 of 2 versions with builds
1.18.x1 of 1 version with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Collective🎓 Collective is a shared library with common code for all of Serilum's mods.
Required

Use cases

Overworld hoglin farms

Servers that want Hoglins roaming the overworld can keep them alive without converting.

Adventure maps

Map makers can place Piglin mobs in overworld areas where they would normally turn into zombies.

Who it’s for: Server owners and adventure map makers who want Piglins and Hoglins to stay in the overworld instead of converting. Only the server needs the mod.

How it compares

Full comparison

No Zombification is a server-side mod released under the GNU General Public License v3.0 only, not open source, with files for 1.21.5 – 26.3. It covers a similar set of mobs but targets its own version span.

ModLoadersGame versionsEnvironmentUpdated
Overworld PiglinsFabric, Forge, NeoForge and Quilt1.18.2 – 26.3Server-side only2026-10-02
No ZombificationFabric, Forge, NeoForge and Quilt1.21.5 – 26.3Server required, client optional2026-10-11

Questions

Does Overworld Piglins need another mod to run?

Yes. Collective is a required dependency and must be installed alongside Overworld Piglins.

Do players need to install Overworld Piglins?

No. It runs on the server alone, so players need nothing extra to join.

How can a mob convert again in the overworld?

Apply a weakness effect to it. This causes shaking and the usual conversion to the zombie variant.

In the catalog

Overworld Piglins is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 8,071 mods support Minecraft 26.3.

More from Serilum

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What the author says

Overworld Piglins makes the overworld habitable for Piglins and Hoglins. Usually they'd immediately start shaking, and after a while, convert to their zombie variant. Now they're allowed to walk and breathe in the overworld. Unless the weakness effect is applied. This causes the shaking effect and will convert them…
Serilum, on the Modrinth page

Official listing

Owner
Serilum
Published
2023-06-27
Updated on Modrinth
2026-10-02
Facts verified
2026-10-15

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