OriginiumArts
by NH37
OriginiumArts brings Arknights-inspired arts units, skills and Originium terrain to Forge, with the mod's named units and skill mechanics placed in the world.
What it does
The mod draws on the setting of the Arknights game, which the Originium Arts themes come from. Players gain arts units that unleash different skills, and units can be customized in modular steps, so skill sets are assembled rather than fixed. Operator weapons and skill casting follow the mechanics of the original game, as a reference point for players who know it.
Originium terrain and Originium products are part of the content, with processing steps introduced in early stages and more products added over time. Both Geckolib and Photon Editor are required, so both must be installed beside OriginiumArts for it to load. The mod runs on Forge for 1.20.1 only, in its 0.1.6-beta build from 2025-09-09, and it is open source under the GNU Affero General Public License v3.0 only. Client and server both need it, so every player and the server must run the mod.
Key features
Arts units
Units that unleash distinct skills are the core of the mod, and each one adds its own ability set to play.
Modular customization
Parts of a unit can be freely combined and matched to enhance special abilities and mechanisms.
Operator weapons
Operator weapons follow the skill casting mechanisms of the original game, adapted to the mod's units.
Originium terrain
Originium terrain and the products made from it are added to the world, with processing steps before crafting.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Use cases
Arknights-style play
Players who know the original game can rebuild its unit and weapon systems in a Minecraft world.
Custom unit builds
Players who like tinkering can combine parts to shape units around their own playstyle.
Who it’s for: Players who enjoy Arknights and want its arts and skill systems in Minecraft, and players who like building custom units from modular parts.
How it compares
Visitors from Omneria is open source under the GNU General Public License v3.0 or later, for Forge 1.20.1 and running on client and server. MySkills is a Forge mod for 1.20.1 under the Apache License 2.0, which is not open source, and it also runs on client and server. ChemistCat's Arts is a Forge mod for 1.20.1 that is not open source, released as All rights reserved, and it also runs on client and server.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| OriginiumArts | Forge | 1.20.1 | Client and server | 2025-09-09 |
| Visitors from Omneria | Forge | 1.20.1 | Client and server | 2025-04-24 |
| MySkills | Forge | 1.20.1 | Client and server | 2026-07-31 |
| ChemistCat's Arts | Forge | 1.20.1 | Client and server | 2024-07-12 |
Questions
Does OriginiumArts need Geckolib?
Does the server need OriginiumArts?
Is there documentation for the mod?
In the catalog
OriginiumArts is one of 7,216 Magic mods on ModsFinder, and one of 3,927 Magic mods for Forge. 34,764 mods support Minecraft 1.20.1.
Similar mods
What the author says
Wiki Page Here: Wiki(the English version is being prepared).
Official listing
- Modrinth page
- modrinth.com/mod/originiumarts
- Owner
- NH37
- Published
- 2025-08-20
- Updated on Modrinth
- 2025-09-09
- Facts verified
- 2026-10-15
