Omnidirectional-sound (ODS)
by bikerboys
Omnidirectional-sound draws HUD arrows around the crosshair that point toward the source of in-game sounds, which helps players locate mobs and environmental noises.
What it does
Arrows appear in real time when a sound plays and point toward where it comes from. The arrows can stay fixed at the top, right, left or bottom of the screen, or rotate to face the sound. Each arrow remains visible for a set time after detection, and the fade duration is adjustable. Players who have trouble hearing direction, or who want more awareness of their surroundings, can use the arrows as a visual cue instead of relying on audio alone.
The mod is configurable in several ways. Arrow size, position and offset can be changed, and an Edit Mode lets players fine-tune placement to fit their interface. A list of ignored sounds prevents clutter by excluding sounds that should not trigger an arrow. Environment: the client needs the mod, and nothing is required on a server. Omnidirectional-sound is released under the MIT License and is not open source. Files exist for Fabric only, across 13 release versions, 1.19.2 – 1.21.5, with 2.0.0 for 1.20.4 as the latest file, published 2025-06-04.
Key features
Directional sound arrows
Arrows are drawn around the crosshair and point toward the source of sounds as they play.
Static or rotating arrows
Arrows can remain fixed at the top, right, left or bottom edge, or turn to face each sound.
Adjustable fade time
A setting controls how long each arrow stays visible after a sound is detected.
Ignored sounds list
Specific sounds can be excluded so that only the sounds a player cares about trigger arrows.
Arrow layout controls
Size, position and offset of the arrows can be changed, and an Edit Mode helps place them.
Compatibility
Latest build for each game version and loader.
1.21.x6 of 6 versions with builds
1.20.x6 of 6 versions with builds
1.19.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Players who want a visual indication of where sounds come from, including those with limited directional hearing. The mod is installed on the client only, so it can be added to any single-player world or multiplayer client without server changes.
How it compares
Mob Death Sounds is client-side only, open source under the CC0 1.0 Universal license and published for 1.20.2 – 1.21, so it covers a narrower set of sounds. Sound Detector is also client-side only, with All rights reserved and files for 1.21 – 1.21.11. Arrow HUD is client-side only under the MIT License, not open source, and is published for 1.21.11 alone.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Omnidirectional-sound (ODS) | Fabric | 1.19.2 – 1.21.5 | Client-side only | 2025-06-04 |
| Mob Death Sounds | Fabric | 1.20.2 – 1.21 | Client-side only | 2024-06-20 |
| Sound Detector | Fabric | 1.21 – 1.21.11 | Client-side only | 2026-05-19 |
| Arrow HUD | Fabric | 1.21.11 | Client-side only | 2026-02-17 |
Questions
Does Omnidirectional-sound need Fabric API?
Which game version should a player choose?
Can the arrows be made less distracting?
In the catalog
Omnidirectional-sound (ODS) is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 15,307 mods support Minecraft 1.21.5.
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What the author says
OmniDirectional Sound (ODS) enhances Minecraft’s audio awareness by adding a directional sound visualization HUD. This mod displays arrows around the crosshair, pointing toward the source of in-game sounds, making it easier to locate enemies, mobs, or environmental noises. Key Features: 🔊 Directional Sound Arrows …
Official listing
- Modrinth page
- modrinth.com/mod/omnidirectional-sound-ods
- Owner
- bikerboys
- Published
- 2025-03-28
- Updated on Modrinth
- 2025-06-04
- Facts verified
- 2026-10-15
