Zombies attack every entity!
by bikerboys
Zombies attack every entity! makes zombies hunt other mobs in vanilla survival, so a world can feel closer to an apocalypse where the undead fight the living creatures around them.
What it does
The mod changes how zombies pick targets. Instead of ignoring other mobs, zombies go after them, which gives survival worlds a more hostile feel. Certain mobs are left out of the change: creepers, zombie villagers and other zombie variants are not attacked, and the author lists drowned, zombie horses and similar mobs as exceptions to check.
The mod is built on Forge and NeoForge, and it runs on client and server, so the server and every player need it. Files exist for Forge and NeoForge across 5 release versions, 1.20.1 – 1.21.1, with the latest Forge file being 2.0.0 for 1.21.1 and the latest NeoForge file 1.0.0 for 1.20.4. The mod is released under the MIT License and is not open source.
Key features
Zombies hunt other mobs
Zombies attack most other entities in the world, which makes encounters on the surface more dangerous.
Excluded mob types
Creepers, zombie villagers and other zombie variants are kept out of the attack list, so those mobs still behave as in vanilla.
Rewritten from a datapack
The behavior was first made with a datapack and then coded for better performance, according to the author.
Customizable entity list
Entity type tags control which mobs zombies will attack, and the author describes adding new entities to the list by hand.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Apocalypse survival
Players who want a harsher survival world can use the mod so zombies threaten livestock and other mobs, not only the player.
Server-wide hostile world
Server owners can install the mod on both sides to make mob behavior consistent for every player who joins.
Who it’s for: Players and server owners who want zombies to act as a threat to other mobs in vanilla survival worlds.
How it compares
Zombie Take Over is server-side only, is licensed under All rights reserved and covers Forge and NeoForge for 1.20.1 – 1.21.5. Zombies are zombie villagers works on Fabric, Forge and NeoForge for 1.16.2 – 1.21.1, is client and server, and is All rights reserved. This mod is client and server on Forge and NeoForge for 1.20.1 – 1.21.1 and is released under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Zombies attack every entity! | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2025-07-12 |
| Zombie Take Over | Forge and NeoForge | 1.20.1 – 1.21.5 | Server-side only | 2025-05-27 |
| Zombies are zombie villagers | Fabric, Forge and NeoForge | 1.16.2 – 1.21.1 | Client and server | 2026-08-17 |
Questions
Does this mod need both sides installed?
Which loaders are supported?
Are creepers and zombie villagers attacked?
More from bikerboys
What the author says
You can now exclude any mob from the zombie so that they wont attack them, in the base mod theres the creeper, zombie villager, zombies, drowneds and zombie horse. But you can add any entity to it. You just need to make a datapack, now if you dont want to bother making it, I made an example pack that you can download…
Official listing
- Modrinth page
- modrinth.com/mod/zombies-attack-every-entity
- Owner
- bikerboys
- Published
- 2024-04-30
- Updated on Modrinth
- 2025-07-12
- Facts verified
- 2026-10-15
