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Zombies attack every entity!

by bikerboys

Zombies attack every entity! makes zombies hunt other mobs in vanilla survival, so a world can feel closer to an apocalypse where the undead fight the living creatures around them.

ForgeNeoForgeClient and serverMIT License1.20.1 – 1.21.1

What it does

The mod changes how zombies pick targets. Instead of ignoring other mobs, zombies go after them, which gives survival worlds a more hostile feel. Certain mobs are left out of the change: creepers, zombie villagers and other zombie variants are not attacked, and the author lists drowned, zombie horses and similar mobs as exceptions to check.

The mod is built on Forge and NeoForge, and it runs on client and server, so the server and every player need it. Files exist for Forge and NeoForge across 5 release versions, 1.20.1 – 1.21.1, with the latest Forge file being 2.0.0 for 1.21.1 and the latest NeoForge file 1.0.0 for 1.20.4. The mod is released under the MIT License and is not open source.

Key features

  1. Zombies hunt other mobs

    Zombies attack most other entities in the world, which makes encounters on the surface more dangerous.

  2. Excluded mob types

    Creepers, zombie villagers and other zombie variants are kept out of the attack list, so those mobs still behave as in vanilla.

  3. Rewritten from a datapack

    The behavior was first made with a datapack and then coded for better performance, according to the author.

  4. Customizable entity list

    Entity type tags control which mobs zombies will attack, and the author describes adding new entities to the list by hand.

Compatibility

Latest build for each game version and loader.

1.21.12.0.0Not available
1.20.42.0.01.0.0
1.20.32.0.0Not available
1.20.22.0.0Not available
1.20.12.0.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Apocalypse survival

Players who want a harsher survival world can use the mod so zombies threaten livestock and other mobs, not only the player.

Server-wide hostile world

Server owners can install the mod on both sides to make mob behavior consistent for every player who joins.

Who it’s for: Players and server owners who want zombies to act as a threat to other mobs in vanilla survival worlds.

How it compares

Full comparison

Zombie Take Over is server-side only, is licensed under All rights reserved and covers Forge and NeoForge for 1.20.1 – 1.21.5. Zombies are zombie villagers works on Fabric, Forge and NeoForge for 1.16.2 – 1.21.1, is client and server, and is All rights reserved. This mod is client and server on Forge and NeoForge for 1.20.1 – 1.21.1 and is released under the MIT License.

ModLoadersGame versionsEnvironmentUpdated
Zombies attack every entity!Forge and NeoForge1.20.1 – 1.21.1Client and server2025-07-12
Zombie Take OverForge and NeoForge1.20.1 – 1.21.5Server-side only2025-05-27
Zombies are zombie villagersFabric, Forge and NeoForge1.16.2 – 1.21.1Client and server2026-08-17

Questions

Does this mod need both sides installed?

Yes. Every player and the server need a copy of the mod.

Which loaders are supported?

Forge and NeoForge are the published loaders. Fabric is not listed for this mod.

Are creepers and zombie villagers attacked?

No. The mod excludes creepers, zombie villagers and other zombie variants from the attack list.

More from bikerboys

All projects

What the author says

You can now exclude any mob from the zombie so that they wont attack them, in the base mod theres the creeper, zombie villager, zombies, drowneds and zombie horse. But you can add any entity to it. You just need to make a datapack, now if you dont want to bother making it, I made an example pack that you can download…
bikerboys, on the Modrinth page

Official listing

Owner
bikerboys
Published
2024-04-30
Updated on Modrinth
2025-07-12
Facts verified
2026-10-15