Omega Mute
by Serilum
Using an in-game sound control, players mute chosen Minecraft sounds, including modded ones, through a sound map file that runs on the client side.
What it does
Omega Mute lets the player silence specific game sounds without editing game resources. Sounds are listed in a config sound map, and a sound is muted by placing an exclamation mark in front of its identifier. A wildcard identifier covers a whole group, so one entry can silence every sound that matches it. Commands in the game can also mute, unmute and display the names of sounds as they play.
The mod includes sound culling, which limits how often the same sound repeats in a short window. A cull value in seconds stops a repeated sound from playing again until that time has passed, which keeps the soundscape from being repeated over and over. Sounds are also heard only near their source, so distant noise drops away. Commands let players list the environment's sounds and change the settings from the game or by editing the file directly. Omega Mute requires Collective, and the only other dependency named is none, since it needs nothing else for full control of in-game sounds.
Key features
Mute by identifier
A sound is silenced by adding an exclamation mark in front of its identifier in the config sound map.
Wildcard entries
A wildcard identifier silences a whole group of related sounds with a single line in the file.
Sound culling
A cull time in seconds stops a repeated sound from playing again until the interval has passed.
In-game commands
Commands mute, unmute and cull sounds, and they list the sounds currently played in the environment.
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
1.20.x7 of 7 versions with builds
1.19.x3 of 3 versions with builds
1.18.x1 of 1 version with builds
1.16.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Sounds Be Gone! is open source under the GNU General Public License v3.0 only and is client-side only, with files for 1.19.2 – 26.3 across Fabric, Forge, NeoForge and Quilt. CMute is client-side only for Fabric alone, covering 1.21.11 – 26.3, and is not open source under the All rights reserved license. Omega Mute is also client-side only, but it is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Omega Mute | Fabric, Forge, NeoForge and Quilt | 1.16.5 – 26.3 | Client-side only | 2026-10-02 |
| Sounds Be Gone! | Fabric, Forge, NeoForge and Quilt | 1.19.2 – 26.3 | Client-side only | 2026-09-19 |
| CMute | Fabric | 1.21.11 – 26.3 | Client-side only | 2026-10-03 |
Questions
Does Omega Mute need Collective?
Which loaders does Omega Mute support?
Does a server need Omega Mute installed?
In the catalog
Omega Mute is one of 8,016 Management mods on ModsFinder, and one of 5,930 Management mods for Fabric. 8,071 mods support Minecraft 26.3.
More from Serilum
Similar mods
What the author says
Omega Mute is a client-side mod which allows you to mute/silence all Minecraft sounds while in-game or via a file. You won't need anything else to take full control over all in-game sounds! This works for modded sounds as well. Just place an exclamation mark in front of the sound you want to mute inside the config…
Official listing
- Modrinth page
- modrinth.com/mod/omega-mute
- Owner
- Serilum
- Published
- 2022-09-01
- Updated on Modrinth
- 2026-10-02
- Facts verified
- 2026-10-15
