No Free Deaths: Better keepInventory
by clo4
With No Free Deaths, a player who dies while keepInventory is on loses some experience and hunger, so death carries a cost even when items are kept.
What it does
The mod adds consequences for dying with keepInventory enabled. Without them, a player could reset hunger and keep every item by dying, which the author wanted to stop. Players lose a share of their experience levels on death, respawn with less health and half their hunger, and any items carrying the Curse of Vanishing are lost. The penalty is set through a command, and the default level loss is 90 percent. Setting it to 0 keeps the levels in place, while enabling full XP drops returns all experience on death.
Penalties are applied per player. Each player can opt out of them, and server admins can disable the penalty for individual players, so the server decides how strict the setting is. The mod runs on the server and works with data packs. A data pack can enable keepInventory the first time it loads, and keepInventory stays disabled after it is re-enabled on load. The mod is published under the MIT License and is open source. Files exist for Fabric, Forge, NeoForge and Quilt across 24 release versions, 1.18 – 1.21.8. The Curse of Vanishing item behavior needs 1.20.5 or newer.
Key features
Experience loss on death
Dying costs a percentage of experience levels, set by a command, with 90 percent as the default.
Health and hunger penalties
Players respawn with less health and half their hunger, which removes the free reset from dying.
Per-player opt-out
Players can disable the penalties for themselves, and admins can disable them for individual players.
Experience drop control
A toggle decides whether players drop a portion of their XP or all of it when they die.
Gallery
Compatibility
Latest build for each game version and loader.
1.21.x9 of 9 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners and admins who run keepInventory and want dying to cost something, and players on those servers who want to choose their own level of penalty.
How it compares
Auto keep inventory is a server-side option for 1.13 – 1.21.10, released under the CC0 1.0 Universal license and not open source. Keep Inventory Updated targets 1.21.11 – 26.3 under the MIT License, and is not open source. Both are server required with an optional client, which matches this mod's environment, but they do not add death penalties.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| No Free Deaths: Better keepInventory | Fabric, Forge, NeoForge and Quilt | 1.18 – 1.21.8 | Server required, client optional | 2025-03-30 |
| Auto keep inventory | Fabric, Forge, NeoForge and Quilt | 1.13 – 1.21.10 | Server required, client optional | 2025-10-24 |
| Keep Inventory Updated | Fabric, Forge, NeoForge and Quilt | 1.21.11 – 26.3 | Server required, client optional | 2026-09-17 |
Questions
Does No Free Deaths need to be installed on the client?
Which loaders are supported?
Can the penalty be turned off for one player?
In the catalog
No Free Deaths: Better keepInventory is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 17,695 mods support Minecraft 1.21.8.
More from clo4
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What the author says
Adds consequences to dying with keepInventory. Players don't abuse death as a free teleport and hunger reset mechanic when they have no reason to. Players can be opted out of the consequences if they would prefer a more relaxed gaming experience. Per-player opt-out means everyone can play how they want to. An admin…
Official listing
- Modrinth page
- modrinth.com/mod/no-free-deaths
- Owner
- clo4
- Published
- 2024-11-02
- Updated on Modrinth
- 2025-03-30
- Facts verified
- 2026-10-15
