ModsFinder

Multiplicative Enchantment Damage

by DarkMetaKnightWasTaken

Multiplicative Enchantment Damage replaces the flat damage bonuses of Sharpness, Smite, Bane of Arthropods and Impaling with percentage-based calculations on NeoForge for 1.21.1.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

The mod changes how the damage enchantments scale. Sharpness, Smite, Bane of Arthropods and Impaling are recalculated as percentages instead of fixed additions, which the author describes as a way to narrow the gap between heavy and light weapons. Sharpness starts at +16.8% at level 1 and adds 8.3% for each further level, reaching x1.5 at level 5, while Bane of Arthropods, Smite and Impaling add 41.6% per level, reaching x3.08 base damage at level 5 against their target mobs.

The author notes that flat damage bonuses let fast weapons outpace slow, heavier ones, including two-handed weapons, and that the gap grows late in a playthrough. Because the multiplier stacks with critical hits, a level 5 enchantment combined with a critical hit compounds. Modded enchantments such as Illager's Bane or Sculk's Smite are not hardcoded; their scaling is handled through a data pack, and the author replaces the damage add effects with the new formula. The mod is released under the MIT License. Client and server both need it, and it is published for NeoForge with a single supported version, 1.21.1.

Key features

  1. Percentage-based Sharpness

    Sharpness scales by percentage: about +16.8% at level 1, then roughly 8.3% more for each additional level.

  2. Data pack scaling

    Damage scaling for modded enchantments is driven through a data pack rather than hardcoded values.

  3. Heavy weapon balance

    The change aims to narrow the damage gap between heavy and light weapons, so slow two-handed weapons keep pace with fast ones.

Compatibility

Latest build for each game version and loader.

1.21.11.21.1-1.0.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Rebalantment is a NeoForge mod for 1.21.1 under the MIT License, with the same client and server environment. Enchantment Amendment is also NeoForge for 1.21.1 under the MIT License, client and server. Compatible Sword Enchantments takes a different route: it runs on Fabric, Forge, NeoForge and Quilt across 1.21 – 26.3, is server required with client optional, and is licensed as All rights reserved.

ModLoadersGame versionsEnvironmentUpdated
Multiplicative Enchantment DamageNeoForge1.21.1Client and server2026-06-04
RebalantmentNeoForge1.21.1Client and server2026-09-19
Enchantment AmendmentNeoForge1.21.1Client and server2026-07-04
Compatible Sword EnchantmentsFabric, Forge, NeoForge and Quilt1.21 – 26.3Server required, client optional2024-11-27

Questions

Does Multiplicative Enchantment Damage need to be installed on the client?

Yes. The server and every player need the mod installed.

Which Minecraft versions does Multiplicative Enchantment Damage support?

Files are published for NeoForge 1.21.1 only. The latest file is 1.21.1-1.0.2, released on 2026-06-04.

Are modded enchantments changed automatically?

Scaling for modded enchantments is set through a data pack rather than hardcoded, so their values depend on the data pack used.

In the catalog

Multiplicative Enchantment Damage is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Changes Sharpness, Smite, Bane of Arthropods and Impaling damage calculations to be percentage based. This mod aims to lessen the gap between enchanted heavy vs light weapons. Mods often add "fast and weak" vs "slow and powerful" and even 2-handed weapons. When the additional damage from enchantments is all linear…
DarkMetaKnightWasTaken, on the Modrinth page

Official listing

Owner
DarkMetaKnightWasTaken
Published
2026-05-03
Updated on Modrinth
2026-06-04
Facts verified
2026-10-15

Tags