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Enchantment Amendment

by platypushasnohat

Enchantment Amendment changes how a small set of vanilla and modded enchantments behave, so a player's gear works differently from one installed on the same server without it.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

The mod revises a few enchantments, both vanilla and from other mods. Aqua Affinity, Bane of Arthropods, Frost Walker and Soul Speed each get adjusted values or conditions, and several enchantments gain a more exclusive relationship with one another. Most of the changes can be switched off in the config file, and the enchantment cap on enchantable items defaults to 3 but can be changed there as well.

Enchantment Amendment runs on NeoForge only and is published for 1.21.1, with 1.0.0 as the latest file. Because it changes how enchantments work, both the server and every player need it. It is released under the MIT License and is open source, and its source code and issue tracker are public.

Key features

  1. Adjusted Aqua Affinity

    Aqua Affinity removes the penalty for mining underwater, and submerged mining speed is set to 80 percent of the level it normally gives.

  2. Reworked Bane of Arthropods

    Bane of Arthropods deals extra damage to mobs tagged as sensitive to the effect, and the bonus depends on the enchantment level.

  3. Lightning and weather chances

    The chance of lightning strikes from the Lightning Rod-style effect depends on the weather, with separate values for thunder, rain and clear skies.

  4. Book and item rules

    Enchanted books hold one enchantment at a time, stack to 64, and enchantments can go up to level 5 except Silk Touch.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Survival balance

Servers that want enchantments to matter differently can keep the amended values and turn off the changes they do not want through the config file.

Who it’s for: Server owners and players who want fewer enchantment overlaps and tweaked values for a small number of enchantments.

How it compares

Full comparison

Enchantment Cap Extension is open source under the MIT License and published for 1.21.1, and it is server required with client optional, so the server needs it while players may leave it out. Rebalantment is a client and server mod for 1.21.1 under the MIT License, but it is not open source. Enchantments Galore! is also client and server for 1.21.1, under All rights reserved and not open source.

ModLoadersGame versionsEnvironmentUpdated
Enchantment AmendmentNeoForge1.21.1Client and server2026-07-04
Enchantment Cap ExtensionNeoForge1.21.1Server required, client optional2025-07-16
RebalantmentNeoForge1.21.1Client and server2026-09-19
Enchantments Galore!NeoForge1.21.1Client and server2026-08-26

Questions

Does Enchantment Amendment need to be installed on the server?

Yes. The server and every player need the mod installed.

Can the changes be turned off?

Most changes are disabled through the config file, so a server can keep only the amendments it wants.

Which loader does Enchantment Amendment support?

It is published for NeoForge only, for 1.21.1 with 1.0.0 as the latest file.

In the catalog

Enchantment Amendment is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Enchantment Amendment addresses some of my personal issues with enchantments with small, but impactful, tweaks to vanilla (and some modded) enchantments. Most changes can be configured or disabled with the config file. Enchantable items now have an enchantment cap (defaults to 3, configurable). Books however can only…
platypushasnohat, on the Modrinth page

Official listing

Owner
platypushasnohat
Published
2026-07-01
Updated on Modrinth
2026-07-04
Facts verified
2026-10-15

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