Rebalantment
by leoPink
With Rebalantment, enchantment levels and durability can be tuned in a NeoForge world without restarting it, and the vanilla enchantment set is reshaped to match.
What it does
Rebalantment changes how enchantments and durability work across vanilla and modded items. Durability can be turned off or multiplied by a positive value, enchantment levels are treated as singular, and by default the maximum level of each enchantment is half the normal value, so Sharpness only gives its first level and Sharpness II is out of reach. Enchantments only remove durability when a level is set accordingly, and the durability bar does not reflect the different multipliers. Configuration changes take effect without leaving the world.
Mending and Unbreaking are swapped out for a pair of new enchantments, while protection-type enchantments get sorted into primary and secondary groups that can be combined. A primary enchantment can be combined with a secondary one, while two enchantments of the same category cannot share an item. Compatibility with Enchantment Descriptions is noted, and the tag system works with vanilla enchantments and modded ones that are listed in it. Installation needs only NeoForge, and the environment is client and server, so the server and every player need the mod.
Key features
Configurable durability
Durability can be disabled or multiplied by a positive value, set separately from enchantment balancing.
Adjustable enchantment levels
Maximum levels are set to half the normal value by default, and each level of an enchantment is adjusted from the configuration.
Primary and secondary categories
Damage and protection enchantments are grouped so that a primary enchantment can combine with one secondary enchantment.
Two new enchantments
Mending and Unbreaking are replaced by two new enchantments that follow the new balancing rules.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Multiplicative Enchantment Damage is NeoForge-only for 1.21.1, uses the MIT License and is open source, and it runs on client and server like Rebalantment. Infinite Enchantments Mod/Lib is client-side only, covers 1.21.1 – 1.21.11 and is released under All rights reserved, so it is not open source. Durability Sucks is server-side only for 1.21.1 and is also MIT licensed, but it is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Rebalantment | NeoForge | 1.21.1 | Client and server | 2026-09-19 |
| Multiplicative Enchantment Damage | NeoForge | 1.21.1 | Client and server | 2026-06-04 |
| Infinite Enchantments Mod/Lib | NeoForge | 1.21.1 – 1.21.11 | Client-side only | 2026-01-24 |
| Durability Sucks | NeoForge | 1.21.1 | Server-side only | 2026-05-12 |
Questions
Does Rebalantment need to be installed on the client?
Which loaders does Rebalantment support?
Can the enchantment settings change without restarting the world?
In the catalog
Rebalantment is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
Similar mods
What the author says
This mod aims to allow anyone to customize the balancing of durability and enchanting easily. All features apply to both vanilla and all modded items, unless specified otherwise. -By default, all enchantments' max levels are set to half their normal value, all enchantments have only one level, and durability is…
Official listing
- Modrinth page
- modrinth.com/mod/rebalantment
- Owner
- leoPink
- Published
- 2026-06-10
- Updated on Modrinth
- 2026-09-19
- Facts verified
- 2026-10-15
