ModsFinder

Magnetron

by DeLaRosaPlay

Magnetron pulls nearby dropped items and XP orbs toward players on Forge and NeoForge, and its rules are set by the server.

ForgeNeoForgeClient and serverAll rights reserved1.20.1 – 1.21.1

What it does

Items and experience orbs within a configurable cube around the nearest eligible player are drawn toward that player. Attraction only applies when there is a clear line of sight, so items behind walls or obstacles stay where they are. Items still in their pickup delay, such as mob drops that have not yet become available, are ignored until the delay runs out.

Logic runs on the server, so the rules stay fair in multiplayer and clients cannot change them. Admins can switch the magnet off for everyone or let each player opt out individually. Players start with the magnet enabled and can toggle their own magnet, and an admin with permission level 2 can set the global state and radius. Magnetron is published for Forge and NeoForge, with files for 1.20.1 and 1.21.1 under the All rights reserved license, and it runs on client and server.

Key features

  1. Line-of-sight checks

    Items are attracted only when there is a clear path to the player, so attraction does not pass through walls.

  2. Pickup delay respected

    Items still under a pickup delay, such as fresh mob drops, are skipped until they become available to collect.

  3. Cube-shaped range

    The attraction area is a configurable cube around the nearest eligible player rather than a sphere.

  4. Global and per-player controls

    Admins can enable or disable the magnet for all players, and each player can opt out on their own.

  5. Server-side logic

    Attraction is calculated on the server each tick, so clients cannot bypass it and multiplayer stays fair.

  6. Player toggle command

    A player can turn their personal magnet on or off, and the status command shows the personal state, global state and radius.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.0.0
1.20.11.0.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who want automatic collection of drops and experience, and server owners who want to control that behavior for all players.

How it compares

Full comparison

Next Magnets is NeoForge only, for 1.21.1, with the same client and server environment and the All rights reserved license. Simple Magnet covers Fabric, Forge, NeoForge and Quilt for 1.17 – 26.3 under the MIT License, and it is server-required with an optional client. Magnetron is Forge and NeoForge only, for 1.20.1 and 1.21.1, and is not open source.

ModLoadersGame versionsEnvironmentUpdated
MagnetronForge and NeoForge1.20.1 – 1.21.1Client and server2026-06-20
Next MagnetsNeoForge1.21.1Client and server2026-09-01
Simple MagnetFabric, Forge, NeoForge and Quilt1.17 – 26.3Server required, client optional2026-09-27

Questions

Does Magnetron need to be installed on both sides?

Yes. Every player and the server need a copy of the mod.

Which loaders does Magnetron support?

Magnetron has files for Forge and NeoForge. The Forge file targets 1.20.1 and the NeoForge file targets 1.21.1.

How does an admin turn the magnet off for everyone?

An admin with permission level 2 can run the global command to switch the magnet off, and the global state overrides personal toggles.

In the catalog

Magnetron is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 32,366 mods support Minecraft 1.21.1.

More from DeLaRosaPlay

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What the author says

Line-of-Sight Checks: Items only attract if there's a clear line of sight (no attraction through walls or obstacles). Pickup Delay Respect: Items with active pickup delay (e.g., from mob drops) are ignored until they become available.
DeLaRosaPlay, on the Modrinth page

Official listing

Owner
DeLaRosaPlay
Published
2026-03-09
Updated on Modrinth
2026-06-20
Facts verified
2026-10-15

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