Magnet Blocks
Magnet Blocks lets players place magnet blocks that pull or push nearby entities and items, controlled by redstone.
What it does
Magnet blocks come in two polarities, attraction and repulsion, and a magnet can be set to either mode. Redstone signals can switch a magnet off completely, and a magnet can also be set to target specific things instead of affecting everything in range. Ender pearls, iron golems, anvils, falling blocks and mobs wearing iron or netherite armor are among the entities that can be attracted, and items held in the off-hand can be attracted only when they are magnetic.
Magnet blocks placed next to one another join into a single network. Combined magnets act as one unit, so a redstone signal or a polarity change applied to one magnet is passed to every connected magnet at once. The mod is built for Fabric and needs Fabric API, and it runs on client and server, so both the server and every player need it. Files target 1.20.1 only, and the latest Fabric build is 1.0.3.2, released 2026-04-08. The code is open source under the MIT License.
Key features
Dual polarity
Each magnet can attract or repel, so the same block can pull items toward it or push them away.
Redstone control
A redstone signal applied to a magnet disables it, and the signal can be used to change its state from a circuit.
Specific target attraction
A magnet can be configured to choose particular targets rather than affecting everything randomly.
Unified network control
Connected magnets form one network, so a change to one magnet is applied across the whole group immediately.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Players building redstone machines or automated farms on 1.20.1 who want magnets that react to signals, and server owners who want a controllable magnet system on a Fabric server.
How it compares
Magnet Command is server-side only and open source under the MIT License, with files for 1.18.2 – 26.3, so players can join without it. Easy Survival Mod is client and server, open source under the MIT License, and published for 1.20.1. Magnets is client and server, not open source, under the WTFPL license, and covers 1.19.4 – 1.20.1.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Magnet Blocks | Fabric | 1.20.1 | Client and server | 2026-04-08 |
| Magnet Command | Fabric | 1.18.2 – 26.3 | Server-side only | 2026-06-16 |
| Easy Survival Mod | Fabric | 1.20.1 | Client and server | 2026-01-31 |
| Magnets | Fabric | 1.19.4 – 1.20.1 | Client and server | 2023-08-11 |
Questions
Does Magnet Blocks need Fabric API?
Does the server need Magnet Blocks?
Which Minecraft versions does Magnet Blocks support?
Can a magnet be turned off with redstone?
In the catalog
Magnet Blocks is one of 7,555 Cursed mods on ModsFinder, and one of 4,235 Cursed mods for Fabric. 34,764 mods support Minecraft 1.20.1.
Similar mods
What the author says
Magnet Blocks is a mod that adds magnet mechanics from the "Mineshield 4" Minecraft server (a Russian-language YouTube server). Magnet Blocks - это мод добавляющий механику магнитов с майнкрафт сервера ютуберов "Майншилд 4" (сервер русскоязычный)
Official listing
- Modrinth page
- modrinth.com/mod/magnet-blocks
- Owner
- qweewq2011qwe
- Published
- 2025-11-18
- Updated on Modrinth
- 2026-04-08
- Facts verified
- 2026-10-15
