KJ's Inventory Generators
by kjmaster1
KJ's Inventory Generators lets players place generators inside their inventory, where they burn fuel and charge other items carried in the same inventory.
What it does
Thirteen generator types work entirely from the inventory screen: a player right-clicks an item to open its interface, places a fuel item in it, and the generator produces FE energy. Generated energy can charge other items held in the inventory, including items in Curios slots such as jetpacks. A generator can be switched between charging and non-charging modes by sneak-right-clicking it, and a key bound to change mode (M by default) cycles the setting while the generator is held.
The mod requires McJtyLib on both loaders. Curios API is optional and enables charging of items in Curios slots, while Just Enough Items (JEI) is optional for browsing recipes. Installed on a client and server, it is open source under the MIT License and is published for Forge and NeoForge with files for 1.20.1 and 1.21.1, last updated 2025-04-27.
Key features
Thirteen inventory generators
Thirteen generator types are built to run from inside the inventory, so no placed block is needed to produce energy.
Charging carried items
Energy produced by a generator can charge other items in the inventory, including items in Curios slots.
Charging mode toggle
Sneak-right-clicking a generator switches it between charging and non-charging modes, and a key binding changes the mode while holding it.
Data pack fuel recipes
Fuels, their burn time and the energy each produces can be changed through data pack recipes of the Inventory Generator type.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 2
How it compares
Create Mechanical Chicken and Create: Simple Generator are both Forge and NeoForge mods for 1.20.1 – 1.21.1, open source and licensed under the GNU Lesser General Public License v3.0 only and the MIT License. Their environment is client and server, the same as KJ's Inventory Generators.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| KJ's Inventory Generators | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2025-04-27 |
| Create Mechanical Chicken | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-07-12 |
| Create: Simple Generator | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2025-07-24 |
Questions
Does KJ's Inventory Generators need McJtyLib?
Does a player need the mod on a server?
Which game versions does the mod support?
In the catalog
KJ's Inventory Generators is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 32,366 mods support Minecraft 1.21.1.
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What the author says
This mod adds (currently) 13 different generators which can be used entirely from your inventory. When right-clicking, these items open a GUI within which you can place fuel to generate energy. With this generated energy you can charge other items within your inventory (or curios slots) such as jetpacks. You can…
Official listing
- Modrinth page
- modrinth.com/mod/kjs-inventory-generators
- Owner
- kjmaster1
- Published
- 2025-04-24
- Updated on Modrinth
- 2025-04-27
- Facts verified
- 2026-10-15
