KJ's Electrostatics
by kjmaster1
KJ's Electrostatics turns static electricity from carpet and rubber-soled boots into FE power, with rubber obtained from resin logs.
What it does
Players collect rubber by right-clicking a log with a treetap to draw out resin, then smelting that resin into rubber. Rubber is the base material for the mod's crafting recipes, so the first step in any playthrough runs through the tree-tapping process. The mod also adds an alternative route to rubber that can be turned off in the config, and rubber ore dictionary tags let other mods use the same material.
Static electricity is produced when a player walks on carpet while wearing the rubber boots, and the charge can be harnessed and stored as FE. The energy then powers machines built with other technology mods. KJ's Electrostatics requires McJtyLib, and is open source under the MIT License, published for NeoForge 1.21.1. A server running it needs every connecting player to have it too.
Optional integration covers Just Enough Items, Patchouli, The One Probe and a block-machine base mod. Those add recipe lookup, a guidebook and in-world probe information when installed.
Key features
Treetap resin collection
A treetap crafted from iron is used on logs to gather resin, the starting material for rubber.
Rubber smelting
Resin smelted in a furnace produces rubber, which is used in the mod's recipes and the rubber boots.
Static electricity from carpet
Walking on carpet in rubber boots generates static electricity that can be harnessed for FE energy.
Optional alternative rubber source
A second way to obtain rubber is available, and a config option disables it when it is not wanted.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 4
Use cases
Who it’s for: Players of NeoForge 1.21.1 modpacks who want a rubber-based material chain and a movement-based power source. Server owners can disable the alternative rubber route in the config.
How it compares
Dynamic Electricity is client-side only, open source under the MIT License, and published for Forge and NeoForge across 1.16.5 – 1.21.1, so it does not need installing on a server. EvolutionTech is client and server, closed under All rights reserved, and targets 1.21.1 on NeoForge only. Electricity+Automation is also client and server under the MIT License, but it targets 1.21.4.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| KJ's Electrostatics | NeoForge | 1.21.1 | Client and server | 2025-04-24 |
| Dynamic Electricity | Forge and NeoForge | 1.16.5 – 1.21.1 | Client-side only | 2025-07-20 |
| EvolutionTech | NeoForge | 1.21.1 | Client and server | 2026-01-28 |
| Electricity+Automation | NeoForge | 1.21.4 | Client and server | 2025-06-04 |
Questions
Does KJ's Electrostatics need McJtyLib?
Must the server have KJ's Electrostatics installed?
Can the alternative rubber source be turned off?
Which versions does KJ's Electrostatics support?
In the catalog
KJ's Electrostatics is one of 8,499 Technology mods on ModsFinder, and one of 3,557 Technology mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from kjmaster1
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What the author says
Electrostatics is a small mod allowing you to use static electricity to generate early game FE. How powerful this FE generation is is completely configurable. Electrostatics currently adds the following blocks/items. Rubber Boots - used with a carpet to produce static electricity
Official listing
- Modrinth page
- modrinth.com/mod/kjs-electrostatics
- Owner
- kjmaster1
- Published
- 2025-04-24
- Updated on Modrinth
- 2025-04-24
- Facts verified
- 2026-10-15
