ModsFinder

Wizard Villagers

by KevzCz

Wizard Villagers lets the guard villagers of MrSterner's GuardVillagers use spells, wands and spellblades on Fabric for 1.21.1.

FabricClient and serverCustom license1.21 – 1.21.1

What it does

Guards in this Fabric mod shoot bows and crossbows as they normally do, and gain the ability to cast spells. Basic wands let them use simple spells such as Fireball, while Netherite wands give access to stronger ones such as Meteor. Spells from the Spell Engine family are supported, so guards also draw on Wizards and Spellblades content. Guards can hit each other with friendly fire spells, so placement matters in a village.

The mod is one of the few packs of guard-focused magic for Fabric, aimed at players who want defenders that fight with more than melee. Installation needs Fabric on the client and server, as the environment is client and server. Files exist for 1.21 and 1.21.1, with 1.2.4+1.21.1 as the latest build, released under a custom license that is not open source.

Key features

  1. Spell-casting guards

    Guards gain chances to use spells, and the chance of a skill to be gained rises with the guard's ranged damage.

  2. Wands and spellblades

    Fire, frost and arcane wands, staffs and spellblades are tiered as basic or advanced, with the Netherite versions counted as the advanced tier.

  3. Elemental wands

    Air, aqua and terra wands and staffs are listed as basic, and the Netherite staffs of those elements are advanced.

  4. Extra guard roles

    Archers, archer expansions and paladin or priest options add holy skills and volley arrows for guards.

Compatibility

Latest build for each game version and loader.

1.21.11.2.4+1.21.1
1.211.0.9+1.21.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Defending a village

Server owners who run guard villagers can give them spells so that large raids are handled by several units at once.

Magic-focused playthroughs

Players who build a spell-based character can use the guards as allies that cast the same kinds of magic.

Who it’s for: Players who run GuardVillagers on a Fabric server and want guards that cast spells, and server owners who prefer magic-themed defenders.

How it compares

Full comparison

Wizards mod is open source under the MIT License, with Fabric files for 1.21.4, so it targets a newer version than this mod. MagicMod is Fabric-only for 1.21 – 1.21.1 under All rights reserved, and is not open source. Spellblades and Such is open source under the MIT License and covers 1.19.2 – 1.21.1 on Fabric, with Client and server as its environment.

ModLoadersGame versionsEnvironmentUpdated
Wizard VillagersFabric1.21 – 1.21.1Client and server2026-10-12
Wizards modFabric1.21.4Client and server2025-07-11
MagicModFabric1.21 – 1.21.1Client and server2026-04-17
Spellblades and SuchFabric1.19.2 – 1.21.1Client and server2025-04-16

Questions

Does Wizard Villagers need GuardVillagers?

Yes. The mod adds spells to guards from MrSterner's GuardVillagers, so that mod must be installed alongside it.

Does Wizard Villagers have to be installed on both sides?

Yes. The server and every player need the mod installed.

Which game versions does Wizard Villagers support?

Files exist for 1.21 and 1.21.1, and the latest Fabric file targets 1.21.1.

In the catalog

Wizard Villagers is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 32,366 mods support Minecraft 1.21.1.

More from KevzCz

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What the author says

Netherite wand / staff, Ruby Fire, Smaragdant Frost, Crystal Arcane staff for Advanced Netherite wand / staff, Aeternium Wind, Crystal Aqua, Ruby Terra staff for Advanced
KevzCz, on the Modrinth page

Official listing

Owner
KevzCz
Published
2025-05-16
Updated on Modrinth
2026-10-12
Facts verified
2026-10-15

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