Wizard Villagers
by KevzCz
Wizard Villagers lets the guard villagers of MrSterner's GuardVillagers use spells, wands and spellblades on Fabric for 1.21.1.
What it does
Guards in this Fabric mod shoot bows and crossbows as they normally do, and gain the ability to cast spells. Basic wands let them use simple spells such as Fireball, while Netherite wands give access to stronger ones such as Meteor. Spells from the Spell Engine family are supported, so guards also draw on Wizards and Spellblades content. Guards can hit each other with friendly fire spells, so placement matters in a village.
The mod is one of the few packs of guard-focused magic for Fabric, aimed at players who want defenders that fight with more than melee. Installation needs Fabric on the client and server, as the environment is client and server. Files exist for 1.21 and 1.21.1, with 1.2.4+1.21.1 as the latest build, released under a custom license that is not open source.
Key features
Spell-casting guards
Guards gain chances to use spells, and the chance of a skill to be gained rises with the guard's ranged damage.
Wands and spellblades
Fire, frost and arcane wands, staffs and spellblades are tiered as basic or advanced, with the Netherite versions counted as the advanced tier.
Elemental wands
Air, aqua and terra wands and staffs are listed as basic, and the Netherite staffs of those elements are advanced.
Extra guard roles
Archers, archer expansions and paladin or priest options add holy skills and volley arrows for guards.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Defending a village
Server owners who run guard villagers can give them spells so that large raids are handled by several units at once.
Magic-focused playthroughs
Players who build a spell-based character can use the guards as allies that cast the same kinds of magic.
Who it’s for: Players who run GuardVillagers on a Fabric server and want guards that cast spells, and server owners who prefer magic-themed defenders.
How it compares
Wizards mod is open source under the MIT License, with Fabric files for 1.21.4, so it targets a newer version than this mod. MagicMod is Fabric-only for 1.21 – 1.21.1 under All rights reserved, and is not open source. Spellblades and Such is open source under the MIT License and covers 1.19.2 – 1.21.1 on Fabric, with Client and server as its environment.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Wizard Villagers | Fabric | 1.21 – 1.21.1 | Client and server | 2026-10-12 |
| Wizards mod | Fabric | 1.21.4 | Client and server | 2025-07-11 |
| MagicMod | Fabric | 1.21 – 1.21.1 | Client and server | 2026-04-17 |
| Spellblades and Such | Fabric | 1.19.2 – 1.21.1 | Client and server | 2025-04-16 |
Questions
Does Wizard Villagers need GuardVillagers?
Does Wizard Villagers have to be installed on both sides?
Which game versions does Wizard Villagers support?
In the catalog
Wizard Villagers is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from KevzCz
Similar mods
What the author says
Netherite wand / staff, Ruby Fire, Smaragdant Frost, Crystal Arcane staff for Advanced Netherite wand / staff, Aeternium Wind, Crystal Aqua, Ruby Terra staff for Advanced
Official listing
- Modrinth page
- modrinth.com/mod/kevs-guardvillagers-fork
- Owner
- KevzCz
- Published
- 2025-05-16
- Updated on Modrinth
- 2026-10-12
- Facts verified
- 2026-10-15
