Kenshin's Hide And Seek
by kenshineto
Kenshin's Hide And Seek brings a block hunt minigame to Fabric servers, where one side hides as blocks and the other side seeks them.
What it does
Players take turns as hiders, who disguise themselves as blocks, and seekers, who search the map to find them. Hiders can receive a glow power-up that briefly shows nearby seekers, and the rules differ between the regular hide and seek mode and the block hunt mode, which is switched in the config file. Several maps can be set up on one server, and scoreboards can be customized to show the state of a round.
Wins, losses, kills and deaths are stored in a database, so results carry over between rounds. The mod needs Architectury API, Fabric Language Kotlin and PacketEvents to run. It is open source under the GNU Affero General Public License v3.0 or later, and the source code, issue tracker and wiki are public. Files cover 1.8 – 26.3 for Fabric, with 2.3.0 for 26.3 as the latest beta file, published 2026-10-11.
Key features
Block hunt disguises
Hiders take the form of blocks in the map, and seekers have to spot the disguise to find them.
Two game modes
Block hunt and regular hide and seek are both available and can be toggled in the config file.
Glow power-up
A glow power-up lets hiders see where nearby seekers are located for a short period.
Stored statistics
Wins, losses, kills and deaths are kept in a database, so players can track their results over time.
Multiple maps
A server can host several maps, and scoreboards can be customized for each round.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
Use cases
Server minigame rounds
A server owner can run timed block hunt rounds on several maps, with scoreboards showing the current state of play.
Tracking player results
Stored wins, losses, kills and deaths let a server keep records of how players perform across sessions.
Who it’s for: Server owners who want a hide and seek minigame with configurable modes, maps and scoreboards, and players who join those servers.
How it compares
KakureOni is also a Fabric mod, running for 1.21.1 – 1.21.11, but it is server-side only and not open source, under All rights reserved. Hide & Seek is server-side only and also on NeoForge, under a custom license, with files for 1.21.1. Chameleon: Camo Hide & Seek is a Fabric mod for 1.21.1 that is not open source and is under All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Kenshin's Hide And Seek | Fabric | 1.8 – 26.3 | Not published | 2026-10-11 |
| KakureOni | Fabric | 1.21.1 – 1.21.11 | Server-side only | 2026-08-10 |
| Hide & Seek | Fabric and NeoForge | 1.21.1 | Server-side only | 2026-07-30 |
| Chameleon: Camo Hide & Seek | Fabric | 1.21.1 | Client and server | 2026-07-08 |
Questions
Does Kenshin's Hide And Seek need Fabric API?
Can the server switch between game modes?
Does the mod run on Paper or Spigot servers?
In the catalog
Kenshin's Hide And Seek is one of 2,135 Minigame mods on ModsFinder, and one of 1,454 Minigame mods for Fabric. 8,071 mods support Minecraft 26.3.
Similar mods
What the author says
Please send PRs here and make sure to read the CONTRIBUTING.md file in the repository.
Official listing
- Modrinth page
- modrinth.com/mod/kenshins-hide-and-seek
- Owner
- kenshineto
- Published
- 2023-05-17
- Updated on Modrinth
- 2026-10-11
- Facts verified
- 2026-10-15
