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keepSomeInventory

by thepwrtank18

keepSomeInventory is a Forge mod that softens the keepInventory game rule, so a death keeps items while still costing durability and experience.

ForgeClient and serverMIT LicenseOpen source1.20.1 – 1.20.6

What it does

Instead of turning keepInventory on or off, the mod lets a player keep their gear after dying but charges a partial price. The percentages are set in the config: a default keep of 50% of remaining durability, with the lost share reduced through keepDurabilityPercent (for example 80%), and experience can be kept at 0 through keepExperiencePercent. Health and hunger kept on respawn are handled by keepHealthPercent and keepHungerPercent.

The mod is meant for players who find full keepInventory too forgiving and the vanilla penalty too harsh, for example after a long mining trip in the Nether. Stakes stay in place because levels and durability can still be lost. Traveler's Backpack is an optional dependency that the mod can work alongside. Installation covers the server and each player's game.

Key features

  1. Partial item keeping

    Items are kept on death, with a durability loss set by the config, instead of being dropped or fully preserved.

  2. Configurable percentages

    Durability, experience, health and hunger kept on respawn each have their own percentage setting.

  3. Ephemeral Resistance enchantment

    An enchantment that lets an item keep its place through a death, bypassing the mod's partial penalty.

  4. Keeps stakes in play

    Death still costs levels and durability by default, so losing gear is not free.

Compatibility

Latest build for each game version and loader.

1.20.61.1
1.20.51.1
1.20.41.1
1.20.31.1
1.20.21.1
1.20.11.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Optional 1

Traveler's BackpackUnique and upgradeable backpacks with customisation, Curios API/Trinkets integration and more!
Optional

How it compares

Full comparison

Auto KeepInventory Mod is server-side only, released under the Apache License 2.0 and published for 1.16 – 1.20.6. Stake of Undying runs on client and server for 1.20.1 and is open source under the GNU General Public License v3.0 only. Keep On Chance is closed, server-side only and covers 1.19.2 – 1.21.4.

ModLoadersGame versionsEnvironmentUpdated
keepSomeInventoryForge1.20.1 – 1.20.6Client and server2025-04-19
Auto KeepInventory ModForge1.16 – 1.20.6Server-side only2026-06-28
Stake of UndyingForge1.20.1Client and server2026-03-30
Keep On Chance (keepinventory)Forge1.19.2 – 1.21.4Server-side only2026-01-11

Questions

Does keepSomeInventory need Traveler's Backpack?

No. Traveler's Backpack is an optional dependency, so the mod runs without it.

Does the server need keepSomeInventory?

Yes. A server running it needs every connecting player to have it too.

Which game versions does keepSomeInventory support?

Files exist for 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5 and 1.20.6. The latest Forge file is 1.1 for 1.20.6, published on 2025-04-19.

How are the percentages changed?

They are set in the mod's config: keepDurabilityPercent, keepExperiencePercent, keepHealthPercent and keepHungerPercent.

In the catalog

keepSomeInventory is one of 17,631 Equipment mods on ModsFinder, and one of 9,216 Equipment mods for Forge. 11,154 mods support Minecraft 1.20.6.

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What the author says

Out of all gamerules, keepInventory is the most "cheaty" one. There's no stakes involved; if you die, oh well. By default, though, dying can be devestating, losing the armor you spent a good three hours trying to get by mining in the Nether. This mod makes a compromise. If you die, you can still keep your stuff…
thepwrtank18, on the Modrinth page

Official listing

Owner
thepwrtank18
Published
2025-04-15
Updated on Modrinth
2025-04-19
Facts verified
2026-10-15

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