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Immersive Lanterns (Unofficial-Fix)

by kgbcupcake

Immersive Lanterns (Unofficial-Fix) is an unofficial NeoForge 1.21.1 patch that restores optional integration for lanterns carried on the belt or in a Curios slot.

NeoForgeClient-side onlyAll rights reserved1.21.1

What it does

The patch removes the hard dependencies that the original Immersive Lanterns shipped with, so a game can load without Curios API, Accessories or any dynamic-light mod installed. Curio API remains the one required dependency. The fork only ports fixes and compatibility changes from the original repository's GitHub issue 38, and it is not open source: All rights reserved applies.

Lanterns can be carried in Curios or Accessories slots and in the belt, with detection and rendering of dynamic light working through either path. Dynamic light is optional and can come from LambDynamicLights or Sodium Dynamic Lights, and Iris is an optional shader that adds held-item light mapping when it is present. Only the client needs the mod, so servers can run without it. Files target 1.21.1 alone, with 1.0.7 for 1.21.1 as the latest NeoForge file, published on 2026-07-06. The original mod's author is kgbcupcake's upstream, credited to Toni and Txni for the concept and assets.

Key features

  1. Optional Accessories support

    Lanterns can be worn through Accessories or Curios, with either system working on its own.

  2. Optional dynamic lights

    Light from carried lanterns can be drawn by LambDynamicLights or Sodium Dynamic Lights, or left off entirely.

  3. Held-item light mapping

    When Iris is installed, held lanterns cast light through its optional shader support.

Compatibility

Latest build for each game version and loader.

1.21.11.0.7
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Curios APIA flexible and expandable accessory/equipment API for users and developers.
Required

Optional 4

AccessoriesAn extendable and data-driven Accessory Mod for Minecraft
Optional
Iris ShadersA modern shader pack loader for Minecraft intended to be compatible with existing OptiFine shader packs
Optional
Sodium Dynamic LightsMultiloader port of LambDynLights that adds Sodium options integration
Optional
LambDynamicLights - Dynamic LightsAdds dynamic lights to Minecraft as the most feature-complete and optimized dynamic lighting mod.
Optional

Use cases

Who it’s for: Players and modpack makers on NeoForge 1.21.1 who want Immersive Lanterns without the original hard dependencies.

Questions

Does Immersive Lanterns (Unofficial-Fix) need Curios API?

Yes. Curios API is the only required dependency. Accessories, Iris Shaders, LambDynamicLights and Sodium Dynamic Lights are optional.

Does the server need to install this mod?

No. It is installed on the player's side alone, so servers need nothing.

How does this fork differ from the original mod?

The original shipped with hard dependencies on Curios, Accessories and dynamic-light mods. This build removes those requirements and restores optional integration, and it covers only NeoForge 1.21.1.

In the catalog

Immersive Lanterns (Unofficial-Fix) is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

The original Immersive Lanterns mod by Toni has not been updated for current loaders and shipped with hard dependencies that break many modpacks notably requiring specific dynamic-light and belt-slot mods even when you use alternatives. This is an unofficial NeoForge 1.21.1 build that removes those requirements and…
kgbcupcake, on the Modrinth page

Official listing

Owner
kgbcupcake
Published
2026-05-15
Updated on Modrinth
2026-07-06
Facts verified
2026-10-15

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