I Feel Bad
by inkbottle_9
I Feel Bad changes how dying and respawning work, so a death carries real consequences instead of the free reset of vanilla Minecraft.
What it does
The mod makes death a genuine setback. After a respawn, the player's attributes are recalculated, and temporary debuffs can follow the return. Death penalties are enhanced, and the respawn state is re-balanced so that hunger and health are not simply refilled as in the base game, with keep-inventory treated as a special case. Experience requirements for leveling up can also be adjusted, and the tweaks apply to newly spawned entities as well.
The mod is lightweight and configurable, so a server owner can decide how harsh each part of the penalty system should be. It is published for Fabric and NeoForge, with files for 1.21.1 only, and it is server-side only, so players join without installing it. The mod id is feel bad, and the code is released under the GNU Lesser General Public License v3.0 only, which makes it open source. Its source code and issue tracker are public.
Key features
Enhanced death penalties
Dying applies stronger consequences than vanilla, making each death cost more than a respawn.
Recalculated attributes
After a death, the player's attributes are recalculated, so respawning is no longer a clean slate.
Post-respawn debuffs
Debuffs can be applied after the player returns, lasting into the first moments back in the world.
Configurable experience requirements
The experience needed to level up can be changed from the defaults through the configuration.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Harder survival servers
Server owners who want deaths to hurt can tune the penalties to suit their world.
Hardcore-style play
Players seeking a more punishing progression can keep the stricter respawn rules on a single-player world.
Who it’s for: Server owners and survival players who want dying to carry lasting consequences rather than a free respawn.
How it compares
Keep But Penalty is open source under the GNU General Public License v3.0 or later, server-side only, and published for NeoForge across 1.21.1 – 26.2. No Anvil Penalty is server-side only, open source under the Apache License 2.0, and published for Fabric on 1.21.4, so it covers a different part of the game. Reliable Requiem is a client and server mod, open source under the GNU General Public License v3.0 only, and covers 1.20.1 – 26.3 on Fabric, Forge and NeoForge.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| I Feel Bad | Fabric and NeoForge | 1.21.1 | Server-side only | 2025-10-16 |
| Keep But Penalty | NeoForge | 1.21.1 – 26.2 | Server-side only | 2026-08-31 |
| No Anvil Penalty | Fabric | 1.21.4 | Server-side only | 2025-01-25 |
| Reliable Requiem | Fabric, Forge and NeoForge | 1.20.1 – 26.3 | Client and server | 2026-10-02 |
Questions
Does I Feel Bad need to be installed on the client?
Which loaders does I Feel Bad support?
Can the penalties be adjusted?
In the catalog
I Feel Bad is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 32,366 mods support Minecraft 1.21.1.
Similar mods
Official listing
- Modrinth page
- modrinth.com/mod/i-feel-bad
- Owner
- inkbottle_9
- Published
- 2025-10-16
- Updated on Modrinth
- 2025-10-16
- Facts verified
- 2026-10-15
