Hurt Tint
by okuyama
Hurt Tint draws a colored vignette around the screen edges each time the player takes damage, replacing the default red hurt flash with a tint the player sets.
What it does
When the player takes damage, a vignette appears along the edges of the screen, in the place where Minecraft's default hurt effect would show. The color, thickness and starting opacity of that vignette can be adjusted, so the cue can be made subtle or strong. The vignette appears at once and fades out over about 2 seconds after the hit.
Settings are found in the Mods menu by selecting Hurt Tint. The red, green and blue sliders set the tint, while the thickness and max opacity sliders control the border width and brightness. Changes to the sliders take effect immediately on the screen, and pressing Done saves them for the next session. The mod is NeoForge only, runs on the 1.21.1 game version, and is client-side only, so servers and other players do not need it. It is released under the MIT License but is not open source.
Key features
Customizable vignette color
RGB sliders set the vignette tint to any red, green or blue mix, including colors such as blue or green.
Adjustable thickness
The thickness slider widens or narrows the border, from a barely visible edge to a wide band.
Brightness control
On a hit, the colored edge of the screen shows up at once and then fades away across 2 seconds.
Smooth fade
The starting strength of the edge tint can be set anywhere from faint to strong using the max opacity slider.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Personal style
Players who find the default red flash too strong or too plain can match the damage cue to their own color preference.
Accessibility tuning
A lower opacity or thinner border lets players keep a damage cue without the full intensity of the default effect.
Who it’s for: Players on NeoForge 1.21.1 who want to change how damage looks on screen. Only the client needs the mod, so it can be added to a single-player game or a client without any server-side change.
How it compares
No Hurt Flash (Reforged) and NoHurtFlash both remove the hurt flash rather than tinting it, and both are client-side only and open source. No Hurt Flash (Reforged) is licensed under the Apache License 2.0 and supports Forge and NeoForge for 1.20.1 – 1.21.1. NoHurtFlash uses the MIT License, also covers Forge and NeoForge for 1.20.1 – 1.21.1, and does not offer a color setting. DangerousGlass is server-side only, open source under the MIT License, and available for NeoForge 1.21.1 only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Hurt Tint | NeoForge | 1.21.1 | Client-side only | 2026-05-04 |
| No Hurt Flash (Reforged) | Forge and NeoForge | 1.20.1 – 1.21.1 | Client-side only | 2026-07-23 |
| NoHurtFlash | Forge and NeoForge | 1.20.1 – 1.21.1 | Client-side only | 2026-08-23 |
| DangerousGlass | NeoForge | 1.21.1 | Server-side only | 2025-06-30 |
Questions
Does Hurt Tint need to be installed on the server?
Which loader does Hurt Tint support?
Are the color settings saved between sessions?
In the catalog
Hurt Tint is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from okuyama
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What the author says
Hurt Tint adds a colored vignette at the edges of the screen whenever your player takes damage. The vignette appears on top of Minecraft's default hurt effect, giving you a clear and customizable visual cue that fits your personal style. Adjustable color – RGB sliders for any vignette tint (red, blue, green, etc.).
Official listing
- Modrinth page
- modrinth.com/mod/hurt-tint
- Owner
- okuyama
- Published
- 2026-05-04
- Updated on Modrinth
- 2026-05-04
- Facts verified
- 2026-10-15
