ModsFinder

NoHurtFlash

by T1nnyman

NoHurtFlash replaces the red hurt flash that appears on entities when they take damage with a glowing outline, and the glow color can be changed with a command.

ForgeNeoForgeClient-side onlyMIT LicenseOpen source1.20.1 – 1.21.1

What it does

The default red overlay drawn over an entity when it is struck can be blinding, particularly when shaders are active. NoHurtFlash turns that overlay off and draws a customizable glow outline in its place, so a hit entity stays visible without the full-screen tint. The effect is optional, and the glow color is changed with the nohurtflash command.

Because the mod only changes how the client draws entities, it works with vanilla mobs and with modded entities, including those built on GeckoLib. Compatibility is listed for GeckoLib 4.8.2 and later on Forge and 4.9.2 and later on NeoForge. The author also tested it alongside other common mods. Files are published for Forge and NeoForge, for Minecraft 1.20.1 and 1.21.1.

Installation needs nothing on the server. Servers do not need it; each player installs it for their own game. The code is published under the MIT License and is open source.

Key features

  1. Hurt flash replacement

    The default red hurt flash is switched off, and a glowing outline marks the entity for the moment it takes damage.

  2. Glow color command

    The nohurtflash command changes the color of the outline, so players can match it to their shader pack or preference.

  3. Optional effect

    The replacement can be turned off, leaving the vanilla hurt flash in place for players who prefer it.

  4. Modded entity support

    Entities from other mods and GeckoLib-based mobs receive the same outline, with no separate setup.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.2
1.20.11.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who find the red hurt flash hard to read, especially with shaders, and modpack creators who want a consistent hit indication for vanilla and modded mobs.

How it compares

Full comparison

Healight is a client-side only option on Fabric, Forge, NeoForge and Quilt for 1.20.1 – 1.21.1, under a custom license and not open source. Item Outlines is for Forge and NeoForge across 1.20.1 – 26.1.2, is open source under the MIT License, and is required on the client while the server stays optional. No Red Flash is a Forge-only mod for 1.12.2 under All rights reserved, so it does not cover the 1.20.1 and 1.21.1 builds of NoHurtFlash.

ModLoadersGame versionsEnvironmentUpdated
NoHurtFlashForge and NeoForge1.20.1 – 1.21.1Client-side only2026-08-23
HealightFabric, Forge, NeoForge and Quilt1.20.1 – 1.21.1Client-side only2025-10-31
Item OutlinesForge and NeoForge1.20.1 – 26.1.2Client required, server optional2026-07-07
No Red FlashForge1.12.2Client-side only2026-06-25

Questions

Does NoHurtFlash need to be installed on the server?

No. Only the player's game needs it, and servers run without it.

Which loaders does NoHurtFlash support?

Forge and NeoForge are the published loaders, with Forge files for 1.20.1 and NeoForge files for 1.21.1.

Does NoHurtFlash work with GeckoLib mobs?

Yes. GeckoLib-based entities are listed as working, with GeckoLib 4.8.2 or later on Forge and 4.9.2 or later on NeoForge.

In the catalog

NoHurtFlash is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Tired of the blinding red hurt flash every time a mob takes damage, especially when using shaders? NoHurtFlash disables the default red overlay and replaces it with a sleek, customizable glow effect — making hurt entities easier to see without ruining the look of your mobs. ❌ Disables the default red hurt flash…
T1nnyman, on the Modrinth page

Official listing

Owner
T1nnyman
Published
2026-01-09
Updated on Modrinth
2026-08-23
Facts verified
2026-10-15

Tags