HitCycle Coach
Players who rehearse manual PvP swings can use HitCycle Coach, which shows whether each attack lined up with the cooldown rhythm.
What it does
The mod displays local feedback after the player's own manual actions. An attack cooldown readiness bar shows when the next swing is ready, and last-click timing feedback reports whether the most recent manual swing landed within the cooldown window. Sprint and use-state cues are shown alongside, which helps when checking a practice session.
The mod is aimed at players practicing clean hit cycles in PvP or training, where repeated timing matters. It does not automate clicks, aim, movement or item selection. A weapons-only mode keeps the HUD quieter outside of combat, and the ready threshold, scale, opacity, position and color can all be adjusted. A Mod Menu config screen is available when Mod Menu is installed.
HitCycle Coach requires Fabric API and runs on Fabric for 1.21.11 only. It is client-side only, so servers do not need it and players can use it alone. The latest Fabric file is 1.0.0+1.21.11, published 2026-05-28, and the code is released under the MIT License but is not open source.
Key features
Attack cooldown readiness bar
A bar shows how close the attack cooldown is to being ready, so the next manual swing can be timed.
Last-click timing feedback
After a manual swing, the display reports whether it lined up with the cooldown rhythm.
Sprint and use-state cues
Indicators show sprint and item-use state next to the attack readout for later checking.
Weapons-only mode
Limits the HUD to weapon use so other activity leaves the screen clear.
Configurable display
The ready threshold, scale, opacity, position and color of the HUD can be changed in the config.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
Use cases
Who it’s for: Players who practice manual PvP timing and want local feedback on their own clicks. It is not meant for automation.
How it compares
Auto_Sprint is a Fabric client-side mod for 1.21.11 under All rights reserved, and it handles sprinting rather than attack timing. SwingSync is also Fabric, client-side and for 1.21.11 under All rights reserved, but it focuses on swing synchronization. Hold to Sprint is Fabric, client-side and for 1.21.11 under the MIT License and is open source, so its code can be read, while HitCycle Coach is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| HitCycle Coach | Fabric | 1.21.11 | Client-side only | 2026-05-28 |
| Auto_Sprint | Fabric | 1.21.11 | Client-side only | 2026-08-03 |
| SwingSync | Fabric | 1.21.11 | Client-side only | 2026-06-13 |
| Hold to Sprint | Fabric | 1.21.11 | Client-side only | 2026-03-26 |
Questions
Does HitCycle Coach need Fabric API?
Does the server need HitCycle Coach?
Does HitCycle Coach click or aim for the player?
In the catalog
HitCycle Coach is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 19,862 mods support Minecraft 1.21.11.
More from experiment-0011
Similar mods
What the author says
HitCycle Coach is a Fabric client timing trainer for manual PvP clicks. It shows whether your last attack lined up with Minecraft's cooldown rhythm, plus sprint/use state cues that matter when learning clean hit cycles. It is built for players who want feedback while practicing, not automation. You still aim, click…
Official listing
- Modrinth page
- modrinth.com/mod/hitcycle-coach
- Owner
- experiment-0011
- Published
- 2026-05-28
- Updated on Modrinth
- 2026-05-28
- Facts verified
- 2026-10-15
