Hit Feedback
by ChloePrime
Hit Feedback adds blood, gore and sparks as particle effects when a player strikes an entity with a sword, bow or shotgun.
What it does
Hits land with visible particles: the mod draws mostly blood and gore, and gore textures are taken from the struck entity's own texture, including player skins. Metal enemies throw sparks instead, when a tag marks them as metal, and skeletal enemies release a bone fragment. The mod is released under the MIT License and is open source.
Both the server and every player need the mod, because the effects are part of the hit exchange. Architectury API and Forge Config API Port must be installed alongside it. Files are published for Fabric, Forge, NeoForge and Quilt, covering 1.20.1 and 1.21.
Key features
Sword and bow hits
A sword strike and an arrow hit each produce their own particle burst on the struck entity.
Shotgun pellets
Each pellet of a shotgun shot creates its own feedback, so one shot can produce several effects.
Metal and skeletal targets
Metal enemies show sparks when a tag marks them, and skeletal enemies release a bone piece.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Questions
Does Hit Feedback need Architectury API?
Do players need Hit Feedback to join a server?
In the catalog
Hit Feedback is one of 12,078 Decoration mods on ModsFinder, and one of 6,982 Decoration mods for Fabric. 15,770 mods support Minecraft 1.21.
More from ChloePrime
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What the author says
Add particles (mostly blood and gore) as hit feedback. Gore texture is automatically fetched from entity texture (including player skins). Hit feedback when hit with a shotgun (multiple pellets per shot)
Official listing
- Modrinth page
- modrinth.com/mod/hit-feedback
- Owner
- ChloePrime
- Published
- 2024-06-02
- Updated on Modrinth
- 2025-01-26
- Facts verified
- 2026-10-15
