ModsFinder

Hexcellular

by miyucomics

With Hexcellular, Hex Casting spells can store a persistent property iota that keeps its state between casts, and the mod is built on Hex Casting.

FabricQuiltClient and serverMIT LicenseOpen source1.19.2 – 1.20.1

What it does

Hexcellular adds a property iota, a form of iota storage that Hex Casting spells can use to communicate with one another. Hexes cast by players, casting devices, wisps, spell circles and other iota-holding sources can all read and write the same property, which makes it useful for avoiding the stack limit, offloading long hexes and splitting work into branches.

A casting device can keep a counter in a property so it knows how many times it has cast something different. The property's name is generated to resemble toki pona words, following rules about banned syllables, nasals and weighted length, and it is pronounced. Hex Casting is required, and the mod is open source under the MIT License. Files are published for Fabric and Quilt on 1.19.2 and 1.20.1, and the environment is client and server, so the server and every player need it.

Key features

  1. Persistent property iota

    A property iota stores state that survives between casts, so a spell can remember values from earlier runs.

  2. Cross-caster communication

    Hexes cast by players, devices, wisps and spell circles can read and write the same property.

  3. Stack limit relief

    Long hexes can offload branches into properties, reducing how much stack a single cast needs.

  4. Generated property names

    Each property name is generated from toki pona-like syllables, with rules that keep the names pronounceable.

Compatibility

Latest build for each game version and loader.

1.20.11.1.11.0.4
1.19.21.0.21.0.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Hex CastingPowerful programmable stack-based spellcasting
Required

Required by 2 mods

Use cases

Who it’s for: Hex Casting players who build larger spells, and authors who want a reference for making addons with Hex Casting. The author notes the code is relatively simple to learn from.

How it compares

Full comparison

MoreIotas is open source under the MIT License, with Fabric and Forge files for 1.19.2 – 1.20.1, so it runs on Forge where Hexcellular does not. HexStruction is open source under the MIT License and Fabric only, with files for 1.20.1 – 1.20.6, so it reaches a later version range than Hexcellular. Hexal is open source under the MIT License for Fabric and Forge on 1.18.2 – 1.20.1, and it also needs no Quilt build.

ModLoadersGame versionsEnvironmentUpdated
HexcellularFabric and Quilt1.19.2 – 1.20.1Client and server2026-04-11
MoreIotasFabric and Forge1.19.2 – 1.20.1Client and server2026-06-16
HexStructionFabric1.20.1 – 1.20.6Client and server2026-01-02
HexalFabric and Forge1.18.2 – 1.20.1Client and server2025-10-30

Questions

Does Hexcellular need Hex Casting?

Yes. Hex Casting is a required dependency, so it must be installed alongside Hexcellular on Fabric or Quilt.

Does Hexcellular have to be on the server?

A server running it needs every connecting player to have it too.

Which game versions does Hexcellular support?

Files exist for 1.19.2 and 1.20.1. The latest Fabric file is 1.1.1 for 1.20.1, and the latest Quilt file is 1.0.4 for 1.20.1.

In the catalog

Hexcellular is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 34,764 mods support Minecraft 1.20.1.

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What the author says

Adds a fairly unbalanced form of iota storage called property iotas. These are essentially focuses inscribed into the fabric of the universe itself; they can be written to for very cheap and read from freely. They can be used in many applications like avoiding the stack limit in long Hexes by offloading branches into…
miyucomics, on the Modrinth page

Official listing

Owner
miyucomics
Published
2024-07-31
Updated on Modrinth
2026-04-11
Facts verified
2026-10-15

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