Hexcellular
by miyucomics
With Hexcellular, Hex Casting spells can store a persistent property iota that keeps its state between casts, and the mod is built on Hex Casting.
What it does
Hexcellular adds a property iota, a form of iota storage that Hex Casting spells can use to communicate with one another. Hexes cast by players, casting devices, wisps, spell circles and other iota-holding sources can all read and write the same property, which makes it useful for avoiding the stack limit, offloading long hexes and splitting work into branches.
A casting device can keep a counter in a property so it knows how many times it has cast something different. The property's name is generated to resemble toki pona words, following rules about banned syllables, nasals and weighted length, and it is pronounced. Hex Casting is required, and the mod is open source under the MIT License. Files are published for Fabric and Quilt on 1.19.2 and 1.20.1, and the environment is client and server, so the server and every player need it.
Key features
Persistent property iota
A property iota stores state that survives between casts, so a spell can remember values from earlier runs.
Cross-caster communication
Hexes cast by players, devices, wisps and spell circles can read and write the same property.
Stack limit relief
Long hexes can offload branches into properties, reducing how much stack a single cast needs.
Generated property names
Each property name is generated from toki pona-like syllables, with rules that keep the names pronounceable.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Required by 2 mods
Use cases
Who it’s for: Hex Casting players who build larger spells, and authors who want a reference for making addons with Hex Casting. The author notes the code is relatively simple to learn from.
How it compares
MoreIotas is open source under the MIT License, with Fabric and Forge files for 1.19.2 – 1.20.1, so it runs on Forge where Hexcellular does not. HexStruction is open source under the MIT License and Fabric only, with files for 1.20.1 – 1.20.6, so it reaches a later version range than Hexcellular. Hexal is open source under the MIT License for Fabric and Forge on 1.18.2 – 1.20.1, and it also needs no Quilt build.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Hexcellular | Fabric and Quilt | 1.19.2 – 1.20.1 | Client and server | 2026-04-11 |
| MoreIotas | Fabric and Forge | 1.19.2 – 1.20.1 | Client and server | 2026-06-16 |
| HexStruction | Fabric | 1.20.1 – 1.20.6 | Client and server | 2026-01-02 |
| Hexal | Fabric and Forge | 1.18.2 – 1.20.1 | Client and server | 2025-10-30 |
Questions
Does Hexcellular need Hex Casting?
Does Hexcellular have to be on the server?
Which game versions does Hexcellular support?
In the catalog
Hexcellular is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 34,764 mods support Minecraft 1.20.1.
More from miyucomics
Similar mods
What the author says
Adds a fairly unbalanced form of iota storage called property iotas. These are essentially focuses inscribed into the fabric of the universe itself; they can be written to for very cheap and read from freely. They can be used in many applications like avoiding the stack limit in long Hexes by offloading branches into…
Official listing
- Modrinth page
- modrinth.com/mod/hexcellular
- Owner
- miyucomics
- Published
- 2024-07-31
- Updated on Modrinth
- 2026-04-11
- Facts verified
- 2026-10-15
