Hear the Wind
by oggvik
Hear the Wind adds wind sound effects that play while the player moves quickly through the air, on foot, on boats or horses, or in Elytra flight.
What it does
The wind ambience plays on the client only. It fades in as the player picks up airborne speed and fades out once movement drops below the configured thresholds. Long falls, fast minecarts and boats, and other high-speed movement can also bring the wind in, but the mod stays atmospheric: it does not change movement physics, damage or gameplay balance, and server behavior is untouched.
After the first launch a client config file is created. It lets the player set the wind loudness, the minimum and maximum speed thresholds, and which activation contexts apply, such as ground movement, Elytra flight, non-living vehicles or living mounts like horses. An optional setting mutes Minecraft's built-in Elytra flying sound. The mod follows the Master and Players sound settings in modern builds.
Key features
Wind for fast movement
Wind loops play when the player moves quickly through the air, with the volume rising alongside speed.
Configurable activation
Loudness, speed thresholds and activation contexts can be adjusted in the client config file.
Optional Elytra sound mute
Minecraft's built-in Elytra flying sound can be silenced so the wind is the only sound during flight.
Layered wind loops
Bounded layered loops keep the sound stack from growing without limit when movement stays fast.
Gallery
Compatibility
Latest build for each game version and loader.
26.x5 of 5 versions with builds
1.21.x12 of 12 versions with builds
1.20.x7 of 7 versions with builds
1.19.x5 of 5 versions with builds
1.18.x3 of 3 versions with builds
1.17.x2 of 2 versions with builds
1.16.x6 of 6 versions with builds
1.15.x3 of 3 versions with builds
1.14.x5 of 5 versions with builds
This mod also publishes snapshot builds. Snapshots are not shown in the matrix.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 1
Use cases
Who it’s for: Players who want an atmospheric audio cue for fast movement on a client. The mod changes nothing on a server, so server owners do not need to install it.
How it compares
ElytraKeybind is NeoForge-only, released under the GNU Lesser General Public License v3.0 only and built for 1.21.1; it is client-side only. Toggle Elytra runs on Fabric for 1.18 – 1.19.2 under the MIT License, and needs the client while the server stays optional. SmartElytra is Fabric-only for 1.20.1 – 1.20.6 and is client-side only, also under the MIT License. Hear the Wind covers many more versions and all three loaders.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Hear the Wind | Fabric, Forge and NeoForge | 1.14 – 26.3 | Client-side only | 2026-09-20 |
| ElytraKeybind | NeoForge | 1.21.1 | Client-side only | 2026-06-10 |
| Toggle Elytra | Fabric | 1.18 – 1.19.2 | Client required, server optional | 2022-08-07 |
| SmartElytra | Fabric | 1.20.1 – 1.20.6 | Client-side only | 2025-01-31 |
Questions
Does Hear the Wind need Fabric API?
Does the server need Hear the Wind installed?
Which versions have files?
In the catalog
Hear the Wind is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 8,071 mods support Minecraft 26.3.
More from oggvik
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What the author says
Hear the Wind is a client-side ambience mod that adds wind sound effects when your player moves quickly through the air. Long falls, launches, fast minecarts/boats, mounts, and other high-speed movement can all bring in the wind when enabled by config. The mod is atmospheric only. It does not change movement…
Official listing
- Modrinth page
- modrinth.com/mod/hear-the-wind
- Owner
- oggvik
- Published
- 2026-07-01
- Updated on Modrinth
- 2026-09-20
- Facts verified
- 2026-10-15
