Fluid Tick Structure Processor
by settingdust
Fluid Tick Structure Processor is a server-side library that starts water, lava and other modded fluids flowing as soon as a structure generates.
What it does
The mod adds a structure processor named fluid tick. The processor searches a structure for fluid blocks and schedules a fluid tick for each one, so fluids inside generated structures start moving right after generation instead of staying frozen in place. Once a fluid block is scheduled, the ordinary fluid update logic takes over and the result follows normal fluid behavior, which can change how the structure plays out. The processor is applied to a structure through a datapack, so a structure placed in the world can use it without any code.
Players join without it, since only the server has to run the mod. It targets 1.20.1, 1.21 and 1.21.1, with the latest file 0.1.0 for 1.21.1 published on 2025-10-21. The project is open source under the Apache License 2.0 and has public links to its source code and issue tracker. Required dependencies are Fabric Language Kotlin on Fabric and Kotlin for Forge on Forge and NeoForge.
Because the processor is data driven, it can sit alongside other structure and fluid mods that also use datapack processors. An example usage is included with the project to show how a structure is set up to use the processor.
Key features
Fluid tick processor
A structure processor that finds fluid blocks inside a structure and schedules a fluid tick for each one.
Immediate fluid flow
Right after a structure finishes generating, any water, lava or other modded fluid inside it starts moving instead of sitting still.
Datapack configuration
The processor is applied to a structure through a datapack, with no code needed to use it.
Compatible with other structure mods
Being data driven, the processor can be used with other structure and fluid mods that accept datapack processors.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
How it compares
More Structure Processors is also server-side only and open source under the GNU General Public License v3.0 only, with files for Fabric, Forge, NeoForge and Quilt across 1.20.1 – 1.21.1. More Structure Control is client and server and open source under the MIT License, but it runs only on Forge and NeoForge. Genflower covers 1.20 – 1.20.1 with Apache License 2.0 and is server-side only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Fluid Tick Structure Processor | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Server-side only | 2025-10-21 |
| More Structure Processors | Fabric, Forge, NeoForge and Quilt | 1.20.1 – 1.21.1 | Server-side only | 2025-05-22 |
| More Structure Control | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-05-28 |
| Genflower | Fabric, Forge, NeoForge and Quilt | 1.20 – 1.20.1 | Server-side only | 2024-01-17 |
Questions
Does Fluid Tick Structure Processor need to be on the client?
Which dependencies does Fluid Tick Structure Processor require?
Which game versions does the mod support?
In the catalog
Fluid Tick Structure Processor is one of 3,514 Library mods on ModsFinder, and one of 2,348 Library mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from settingdust
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What the author says
Fluid Tick Structure Processor is a utility mod that ensures all fluids inside generated structures begin flowing immediately after generation. By default, fluids placed in structures remain static until they receive a block update. This mod solves that issue by automatically ticking all fluid blocks inside the…
Official listing
- Modrinth page
- modrinth.com/mod/fluid-tick-structure-processor
- Owner
- settingdust
- Published
- 2025-10-21
- Updated on Modrinth
- 2025-10-21
- Facts verified
- 2026-10-15
