Insane's Explosion Overhaul
by Insane96
Insane's Explosion Overhaul changes how explosions push entities, apply effects and destroy blocks, and runs on NeoForge for 1.21.1.
What it does
Explosions in this mod knock entities back harder than vanilla explosions do, so a blast sends nearby zombies and players flying further. Explosions can also apply potion effects, and creepers can be set to inflict slowness on the entities they hit. Explosion damage passes through walls and can destroy blocks behind them, which vanilla explosions do not do in the same way.
The mod is built around a set of configurable options, and the config file lists them for server owners and players who want different balance. An experimental feature makes blocks fly away when they are hit by an explosion instead of being broken, and a poof particle style recalls the look of older Minecraft versions. The mod is part of the Insane's Survival Overhaul family, which has a 1.20.1 release, though this card covers only the NeoForge build for 1.21.1. InsaneLib is required, and the mod is client and server, so the server and every player need it. It is released under All rights reserved, and it is not open source, though source code and an issue tracker are public.
Key features
Stronger knockback
Explosions push entities further than vanilla explosions, changing how fights and mob blasts play out.
Effects from explosions
Explosions can apply potion effects, and creepers can inflict slowness on the entities they hit.
Damage through walls
Explosion damage reaches entities behind walls and can destroy the wall itself.
Flying blocks experiment
An experimental option sends blocks flying when they are hit instead of breaking them.
Configurable balance
Many options can be changed in the config file to tune the explosions to a server or world.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Server owners and players who want explosions that behave differently from vanilla, with knockback, effects and block damage that can be adjusted in the config file.
How it compares
Explosion Control & Rebalance is server-side only, open source under the MIT License, and published for Fabric and NeoForge across 1.21 – 26.2. CreeperRebalance is server-side only, open source under the MIT License, and covers Forge and NeoForge for 1.20 – 1.20.1. Insane's Explosion Overhaul needs both sides and is not open source, so it differs from these in environment and license.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Insane's Explosion Overhaul | NeoForge | 1.21.1 | Client and server | 2026-04-19 |
| Explosion Control & Rebalance | Fabric and NeoForge | 1.21 – 26.2 | Server-side only | 2026-07-06 |
| CreeperRebalance | Forge and NeoForge | 1.20 – 1.20.1 | Server-side only | 2024-11-24 |
Questions
Does Insane's Explosion Overhaul need InsaneLib?
Does the mod have to be installed on both sides?
Is the source code available?
In the catalog
Insane's Explosion Overhaul is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from Insane96
Similar mods
What the author says
Explosion Overhaul is a simple Server Side mod that enhances explosions, giving them more knockback, working behind walls if the wall is destroyed and a few other features. Explosion Overhaul makes explosions actually give knockback, unlike vanilla where you get more knockback by getting hit by a zombie. Also if the…
Official listing
- Modrinth page
- modrinth.com/mod/explosion-overhaul
- Owner
- Insane96
- Published
- 2026-02-25
- Updated on Modrinth
- 2026-04-19
- Facts verified
- 2026-10-15
