ModsFinder

EntityJS

by Notenoughmail

With EntityJS, server owners and pack makers register custom entities, set their attributes and spawn rules, and attach AI through KubeJS scripts.

FabricForgeNeoForgeClient and serverGNU General Public License v3.0 onlyOpen source1.19.2 – 1.21.1

What it does

Custom entities are defined in JavaScript. A script can register a new entity, set its health, speed and damage, change the behavior of existing entities through an entity modification event, and control where and how often they spawn. Spellcasting behavior can be attached to any mob through the goal event, or a fully custom spellcaster can be built with its own spell set.

EntityJS depends on KubeJS and Geckolib, and both must be installed beside it. Animation support is provided through LioLib, a fork of Geckolib 4 that backports fixes to 1.19.2, which Geckolib itself no longer supports. The mod runs on Fabric, Forge and NeoForge, and it is released under the GNU General Public License v3.0 only, so the code is open source. Client and server both need it. Files cover 1.19.2, 1.20.1, 1.21 and 1.21.1, with the latest Fabric and Forge build at 0.7.5 for 1.20.1 and the latest NeoForge build at 1.5.2 for 1.21.1.

Key features

  1. Dynamic entity registry

    Custom entities are registered from scripts, with their attributes and behaviors defined in code.

  2. Entity modification

    An entity modification event changes the methods of existing entities without replacing them.

  3. Animation support

    Entities can play smooth animations, provided through LioLib on every supported version.

  4. Spawn control

    Spawn conditions, rates and locations are specified for each custom entity.

  5. Attribute and AI control

    Health, speed, damage and other attributes can be tuned, and a broad set of AI behaviors is available to scripts.

Compatibility

Latest build for each game version and loader.

1.21.1Not availableNot available1.5.2
1.21Not availableNot available1.5.2
1.20.10.7.50.7.50.7.5
1.19.20.2.8-1.19.2-fabric0.5.0-1.19.20.1.3-1.19.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

GeckolibA 3D animation library for entities, blocks, items, armor, and more!
Required
KubeJSEdit recipes, add new custom items, script world events, all in JavaScript!
Required

Required by 2 mods

Use cases

Scripted pack mobs

Pack makers can add mobs with their own stats, spawn rules and behaviors without writing a Java mod.

Spellcasting enemies

The goal event lets any mob cast spells, which suits boss fights and modded encounters.

Who it’s for: Pack makers and server owners who want to script entities in KubeJS rather than build a separate mod.

How it compares

Full comparison

KubeJS Iron's Spells is a Forge and NeoForge addon for 1.19.2 – 1.21.1, released under the MIT License and open source. KubeJS Offline targets 1.18.2 – 1.21.1 for Fabric, Forge and NeoForge, is not open source and is licensed as All rights reserved. Entity Tweaks Configuration is server-side only and open source under the MIT License, covering 1.19.2 – 26.2 on all three loaders.

ModLoadersGame versionsEnvironmentUpdated
EntityJSFabric, Forge and NeoForge1.19.2 – 1.21.1Client and server2026-09-30
KubeJS Iron's SpellsForge and NeoForge1.19.2 – 1.21.1Client and server2026-03-15
KubeJS OfflineFabric, Forge and NeoForge1.18.2 – 1.21.1Client or server, optional2026-07-04
Entity Tweaks ConfigurationFabric, Forge and NeoForge1.19.2 – 26.2Server-side only2026-06-27

Questions

Which loader should be used with EntityJS?

EntityJS is published for Fabric, Forge and NeoForge. Use the file that matches the loader in use, since the latest builds are 0.7.5 for 1.20.1 on Fabric and Forge and 1.5.2 for 1.21.1 on NeoForge.

Does EntityJS need Geckolib?

Yes. Geckolib is a required dependency, alongside KubeJS, and both must be installed for EntityJS to load.

Does the server need EntityJS?

Yes. Servers that run it need every player to install it too.

In the catalog

EntityJS is one of 3,514 Library mods on ModsFinder, and one of 2,348 Library mods for Fabric. 32,366 mods support Minecraft 1.21.1.

More from Notenoughmail

All projects

Similar mods

What the author says

Dynamic Entity Registry: Easily register custom entities and define their attributes and behaviors using JavaScript. Entity Modification: Modify existing entity methods with the entity modification event for further customization.
Notenoughmail, on the Modrinth page

Official listing

Owner
Notenoughmail
Published
2024-01-27
Updated on Modrinth
2026-09-30
Facts verified
2026-10-15

Tags