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Portals +

by InfiinityMC

Portals + gives InfiinityMC's Forge and NeoForge builds for 1.20.1 a set of portal entities that players can summon in Creative Mode, and scripts can create through EntityJS.

ForgeNeoForgeClient and serverAll rights reserved1.20.1

What it does

Portals are summoned only in Creative Mode, which makes them useful for testing and world building. Scripts can also create them, because the mod integrates with EntityJS and KubeJS, so custom projects can build dimension-hopping or fast-travel systems on top of the portal entities.

Portal behavior can be configured, and the current build provides functional portals that use a Waystone-style system with named anchors, along with teleportation within the same dimension. Portals that connect different dimensions and relative coordinate targeting are listed as planned features rather than included in this release.

Installation needs Architectury API, EntityJS, KubeJS and Rhino. A server running it needs every connecting player to have it too. Files target 1.20.1 only, and the mod is released under All rights reserved, so it is not open source.

Key features

  1. Creative-only portal summoning

    Portals can be placed only in Creative Mode, so they suit testing and building rather than survival play.

  2. Scripted portal creation

    EntityJS lets scripts introduce portal-style entities, which custom packs and addons can use as a base.

  3. Named anchor teleportation

    Functional portals use a Waystone-style system with named anchors for teleporting within the same dimension.

  4. Configurable behavior

    Portal behavior can be adjusted, with advanced scripting available for addon developers.

Compatibility

Latest build for each game version and loader.

1.20.11.0.01.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 4

EntityJSThis mod uses KubeJS to dynamically register entities with full AI/Animation/Spawn Control support!
Required
KubeJSEdit recipes, add new custom items, script world events, all in JavaScript!
Required
RhinoA fork of Mozilla's Rhino library, modified for use in mods
Required
Architectury APIAn intermediary api aimed to ease developing multiplatform mods.
Required

Use cases

Fast-travel addons

Addon authors can build fast-travel systems on top of the portal entities through EntityJS and KubeJS scripts.

World building and testing

Creative players can place portals to test routes and layouts within a world.

Who it’s for: The mod suits creative builders, pack developers and addon authors who script with KubeJS. Survival players looking for cross-dimension travel should note that portals between dimensions are still planned.

Questions

Does Portals + need Architectury API?

Yes. Architectury API is one of the four required dependencies, together with EntityJS, KubeJS and Rhino.

Can players in survival mode place portals?

No. Portals are summoned only in Creative Mode, so survival players cannot place them directly.

Which loaders and versions does Portals + support?

The mod is published for Forge and NeoForge, with files for 1.20.1 only, last updated on 2025-08-28.

More from InfiinityMC

All projects

What the author says

πŸŒ€ EntityJS Portal Addon This Java addon for EntityJS introduces portal-style entities to Minecraft, designed for modular integration into custom projects. Portals can currently be summoned only in Creative Mode, making them ideal for testing, world-building, or server-side scripting. Whether you're building a…
InfiinityMC, on the Modrinth page

Official listing

Owner
InfiinityMC
Published
2025-08-25
Updated on Modrinth
2025-08-28
Facts verified
2026-10-15