Entity Stack Rendering
Entity Stack Rendering is a Fabric client mod that changes how many entities gathered in one spot are drawn, aimed at frame rate in crowded areas.
What it does
When a large number of entities share the same location, the mod reduces the cost of drawing them, which helps the frame rate in places such as farms, mob grinders and busy spawn areas. Only the client needs it, and a server can run without it. Mod Menu and YetAnotherConfigLib are optional and add a settings screen. Builds exist for Fabric only, covering 1.21.11 – 26.3 with 1.2 for 26.3 as the latest file, under All rights reserved.
Key features
Stacked entity rendering
Entities that occupy the same place are rendered as a group instead of one by one, cutting the work per frame.
Frame rate in crowds
The optimization targets scenes with many entities in one place, where frame rate is most likely to drop.
Optional settings screen
With Mod Menu and YetAnotherConfigLib installed, the options can be adjusted from a configuration screen.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Optional 2
How it compares
FPSFlow is client-side only and open source under the GNU Affero General Public License v3.0 only, with files for 1.21.11 – 26.2. Particle Culling is client-side only and open source under the MIT License, covering 1.21 – 26.3.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Entity Stack Rendering | Fabric | 1.21.11 – 26.3 | Client required, server optional | 2026-09-15 |
| FPSFlow | Fabric | 1.21.11 – 26.2 | Client-side only | 2026-07-29 |
| Particle Culling | Fabric | 1.21 – 26.3 | Client-side only | 2026-10-13 |
Questions
Does Entity Stack Rendering need to be on the server?
In the catalog
Entity Stack Rendering is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 8,071 mods support Minecraft 26.3.
More from mobiusmeansbusiness
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What the author says
Entity Stack Rendering massively boosts FPS by detecting groups of entities occupying the same position and rendering only one of them, displaying a count label (×N) above the stack instead. Supports minecarts, boats, armor stands, and all mobs. All entities remain fully functional; interactions, collision, and AI…
Official listing
- Modrinth page
- modrinth.com/mod/entity-stack-rendering
- Owner
- mobiusmeansbusiness
- Published
- 2026-03-20
- Updated on Modrinth
- 2026-09-15
- Facts verified
- 2026-10-15
