Distant Horizons SeedGen
Distant Horizons SeedGen speeds up terrain generation for the Distant Horizons level-of-detail mod by computing terrain directly from the world seed.
What it does
SeedGen calculates terrain from the seed instead of generating and then faking assets such as trees, which is the main source of its speed. The author reports 10.7x faster Overworld and 2.3x faster Nether generation for Distant Horizons versions before 3.3 Pre N, and 5.6x faster rendering at longer distances in later builds, where the speedup grows with the render distance. Structures are placed at their correct coordinates, so they line up with what the game would generate.
SeedGen is a client-side addition to Distant Horizons and is not an alternative to it: the addon requires Distant Horizons and does not replace it. It is compatible with single noise based terrain generation mods and, from version 0.7.0, with custom structure mods. Version 0.8.0 adds faster server generation. Once an area has been explored, Distant Horizons saves its terrain normally. Multiplayer is slower because of Distant Horizons' native network restrictions. Credit for the underlying work goes to the Distant Horizons team.
The mod targets the client, and the server may run it as well for faster generation there. Distant Horizons remains the renderer, so SeedGen works alongside its saved terrain and its generator.
Key features
Direct seed-based terrain
Terrain is computed from the world seed rather than generated and decorated step by step, which reduces the work per chunk.
Faster distant rendering
The speedup over Distant Horizons' native generator increases with render distance, according to the author.
Structure placement
Structures are placed at correct coordinates even though terrain is computed differently from the default process.
Server generation
Version 0.8.0 and later adds faster generation on dedicated servers.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
LOD Server Support is open source under the MIT License, works on Fabric and NeoForge for 1.20.1 – 26.3, and runs on either side. NoisiumForked is server-side only, open source under the GNU Lesser General Public License v3.0 only, and published for 1.21 – 26.2 on Fabric and NeoForge. Chunksmith is server required with the client optional, open source under the GNU General Public License v3.0 only, and spans Fabric, Forge, NeoForge and Quilt for 1.20 – 26.3. SeedGen is client required, with the server optional, and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Distant Horizons SeedGen | Fabric, Forge and NeoForge | 1.20.1 – 26.3 | Client required, server optional | 2026-10-12 |
| LOD Server Support | Fabric and NeoForge | 1.20.1 – 26.3 | Client or server, optional | 2026-10-14 |
| NoisiumForked | Fabric and NeoForge | 1.21 – 26.2 | Server-side only | 2026-05-30 |
| Chunksmith | Fabric, Forge, NeoForge and Quilt | 1.20 – 26.3 | Server required, client optional | 2026-10-13 |
Questions
Does SeedGen require Distant Horizons?
Does the server need SeedGen?
Which loaders and versions does SeedGen support?
In the catalog
Distant Horizons SeedGen is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 8,071 mods support Minecraft 26.3.
More from mobiusmeansbusiness
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What the author says
A faster, more performant alternative to Distant Horizons native Distant Generator This is an Addon for DH, so it requires it and doesnt replace it
Official listing
- Modrinth page
- modrinth.com/mod/distant-horizons-seedgen
- Owner
- mobiusmeansbusiness
- Published
- 2026-08-04
- Updated on Modrinth
- 2026-10-12
- Facts verified
- 2026-10-15
