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End Crystal Melee

by TheKingOfNerds

End Crystal Melee lets players swing end crystals as a melee weapon, with the attack dealing explosion damage instead of regular damage.

FabricForgeNeoForgeQuiltServer required, client optionalGNU General Public License v3.0 only26.1 – 26.3

What it does

End crystals gain a melee attack that is balanced against the mace. Both share a cooldown, and a charged swing needs the player to fall from a height to deal full effect. The explosion damage is affected by blast protection, so armor enchantments still matter when a crystal goes off in a fight.

A crystal used as a weapon is removed from the inventory once per swing, and the explosion sound plays on use. Crystals only stack to one per slot, so the weapon is not a cheap bulk item. Obsidian stays placeable, but a hit does not break the crystal in a way that would trigger a chain reaction. Nearby crystals are deleted when one explodes, so a hit cannot set off a whole cluster at once.

The mod is server required and client optional: the server must run it, and players may add it, though the attack works from the server side alone. It is published for Fabric, Forge, NeoForge and Quilt, for game versions 26.1 – 26.3, and is released under the GNU General Public License v3.0 only, which makes it not open source.

Key features

  1. Crystal melee attack

    End crystals become a melee weapon with explosion damage, balanced against the mace.

  2. Shared cooldown

    The crystal attack uses the same cooldown as the mace, and a charged swing needs a fall to reach full power.

  3. Blast protection applies

    Explosion damage from the crystal is reduced by blast protection on armor.

  4. Single-stack crystals

    Crystals stack to one, and each weapon swing removes one crystal from the inventory.

Compatibility

Latest build for each game version and loader.

26.3v1.1+modv1.1+modv1.1+modv1.1+mod
26.2v1.1+modv1.1+modv1.1+modv1.1+mod
26.1.2v1.0+modv1.0+modv1.0+modv1.0+mod
26.1.1v1.0+modv1.0+modv1.0+modv1.0+mod
26.1v1.0+modv1.0+modv1.0+modv1.0+mod
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Combat on servers

Server owners who want crystals to count as a weapon in PvP or mob fights can install the mod on the server alone.

Who it’s for: Players who enjoy mace-style combat and want end crystals to be usable as a weapon, on servers that run the mod.

How it compares

Full comparison

Thunder Strike Enchantment is a separate option for lightning on server-side weapons, released under the GNU Lesser General Public License v3.0 or later, which is open source, and it covers 1.21 – 26.3. Mace Protection is also server required with client optional and is open source under the MIT License, for 1.21.6 – 26.3.

ModLoadersGame versionsEnvironmentUpdated
End Crystal MeleeFabric, Forge, NeoForge and Quilt26.1 – 26.3Server required, client optional2026-09-28
Thunder Strike EnchantmentFabric, Forge, NeoForge and Quilt1.21 – 26.3Server required, client optional2026-10-07
Mace ProtectionFabric, Forge, NeoForge and Quilt1.21.6 – 26.3Server required, client optional2026-09-28

Questions

Does End Crystal Melee need to be installed on the server?

The server is required to run the mod. Clients may add it, but the attack works from the server side alone.

Which loaders is End Crystal Melee published for?

Files are published for Fabric, Forge, NeoForge and Quilt, targeting game versions 26.1 – 26.3.

Does the crystal attack use up crystals?

Yes. Each swing removes one crystal from the inventory, and crystals stack only to one.

In the catalog

End Crystal Melee is one of 7,216 Magic mods on ModsFinder, and one of 3,630 Magic mods for Fabric. 8,071 mods support Minecraft 26.3.

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Official listing

Owner
TheKingOfNerds
Published
2026-05-02
Updated on Modrinth
2026-09-28
Facts verified
2026-10-15

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