Enchantsmithing
Enchantsmithing reworks the enchanting system in NeoForge, regrouping enchantments into four tiers and changing how several of them behave.
What it does
Enchantsmithing sorts enchantments into four groups. Primary enchantments such as Sharpness, Efficiency and Protection cover general use. Secondary enchantments such as Thorns and Fire Aspect have more specific effects. Tertiary enchantments are tied to durability, as with Unbreaking and Mending. The group labeled Enchantments with high demand includes Swift Sneak and Looting. The author's goal is a livelier enchanting experience, in the spirit of an overhaul inspired by Minecraft Dungeons.
Many enchantments are capped at level III, which lowers some existing ones such as Protection, Smite and Channeling. Mending is strengthened. Enchanted books are restricted to specific structures, with exceptions in Ancient Cities, End Cities and Libraries. The anvil's increasing cost and too-expensive limit are disabled while the mod is installed. Enchantsmithing is published for NeoForge only, for 1.21.1 and newer builds through 26.3, and is released under All rights reserved, so it is not open source.
Key features
Four enchantment tiers
Enchantments are grouped as primary, secondary, tertiary and high-demand, with each group covering a different kind of use.
Level III cap
Most enchantments top out at level III, and several existing ones are rebalanced to fit that limit.
Enchantment removal block
A utility block lets players remove enchantments from equipment, removing Treasure Curse costs 2 Echo Shards and other removals cost 1 Echo Shard.
Restricted enchanted books
Enchanted books appear only in specific structures, so certain enchantments are found only in chosen places.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Letors1s's Enchantments is a NeoForge option for 1.21.8, with the same client and server environment and an All rights reserved license. Enchantments+ is a NeoForge option for 26.1.2, also client and server and not open source. Immersive Enchanting is open source under the GNU General Public License v3.0 only, runs on Forge and NeoForge, and covers 1.20.1 – 26.1.2. KS Enchantments works on Fabric, Forge, NeoForge and Quilt for 1.21.4 – 26.3, but only the server needs it, so players can join without installing anything.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Enchantsmithing | NeoForge | 1.21.1 – 26.3 | Client and server | 2026-09-15 |
| Letors1s's Enchantments | NeoForge | 1.21.8 | Client and server | 2026-04-01 |
| Enchantments+ | NeoForge | 26.1.2 | Client and server | 2026-07-22 |
| Immersive Enchanting | Forge and NeoForge | 1.20.1 – 26.1.2 | Client and server | 2026-09-17 |
| KS Enchantments | Fabric, Forge, NeoForge and Quilt | 1.21.4 – 26.3 | Server required, client optional | 2026-10-15 |
Questions
Does Enchantsmithing need NeoForge?
Does Enchantsmithing have to be installed on the server?
How are the enchantment tiers organized?
In the catalog
Enchantsmithing is one of 7,216 Magic mods on ModsFinder, and one of 2,992 Magic mods for NeoForge. 8,071 mods support Minecraft 26.3.
More from Herobrine011840
Similar mods
What the author says
Enchantsmithing is a Minecraft Dungeons inspired enchantment overhaul that aims to make Enchantments more fun and interesting to deal with. -Primary Enchantments are general use, such as Sharpness, Efficiency, & Protection.
Official listing
- Modrinth page
- modrinth.com/mod/enchantsmithing
- Owner
- Herobrine011840
- Published
- 2026-09-14
- Updated on Modrinth
- 2026-09-15
- Facts verified
- 2026-10-15
