DayX
by Diexv
DayX is a Forge survival challenge mod for 1.20.1 in which a danger level rises with real gameplay time and sets how strong monsters become.
What it does
Each save file runs its own copy of the challenge. Activation is manual, so a world can stay on a normal course until its owner turns the challenge on, and pausing with the matching command stops the timer without resetting it. A HUD shows the current danger level and a countdown to the next increase, and the features switch on at once when the challenge starts. Many properties can be tuned in the configuration, including how long each danger level lasts, which is 20 minutes by default.
The danger level depends on how long the game has been played, and the values for monsters follow from that level. Monster health, damage, speed and armor scale linearly as the level rises, and the spawn rate of monsters is raised five times. Monsters appear regardless of the day and night cycle, and the mod adds special creeper behavior, including a share of charged creepers that spawn naturally. Dying lowers the danger level as a penalty.
The mod is released under the MIT License and is not open source. It is client and server, so the server and every player need it. Files are published for Forge 1.20.1, with 1.4.0 as the latest file, and it can use the optional Timeless and Classics Zero mod, TaCZ, for firearms.
Key features
Danger level system
The danger level rises as real gameplay time passes, and each step makes monsters stronger.
Monster scaling
Monster health, damage, speed and armor scale linearly with the danger level, with configurable values.
All-weather spawning
Monsters spawn regardless of the day and night cycle, with the spawn rate raised five times.
Charged creepers and undead
A share of creepers spawn charged, and zombies and skeletons do not burn in daylight.
Smart tracking
Monsters track players over a 128-block range and can route around obstacles at higher danger levels.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Optional 1
How it compares
MonsterMod is server-side only, all rights reserved, and runs on Forge 1.20.1 – 1.20.6. Distant Difficulties is also server-side only and all rights reserved, for 1.20.1 – 1.20.6. Both change monsters on the server alone, while DayX is client and server, so every player also needs it.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| DayX | Forge | 1.20.1 | Client and server | 2026-07-01 |
| MonsterMod | Forge | 1.20.1 – 1.20.6 | Server-side only | 2026-08-11 |
| Distant Difficulties | Forge | 1.20.1 – 1.20.6 | Server-side only | 2026-04-03 |
Questions
Does DayX need Timeless and Classics Zero?
Does DayX have to be installed on both sides?
Which Minecraft version does DayX support?
How is the challenge started and paused?
In the catalog
DayX is one of 2,135 Minigame mods on ModsFinder, and one of 886 Minigame mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from Diexv
Similar mods
What the author says
手动激活机制 - 每个存档独立控制,使用 /diexv_game true 开启游戏 - 开启后所有功能立即生效,HUD显示危险等级和倒计时 - 随时可用 /diexv_game false 暂停游戏 所有参数均可在配置文件中调整: - 危险等级升级时间间隔 - 怪物各项属性成长百分比 - 胜利条件(目标危险等级) - HUD显示位置和颜色 - 死亡惩罚等级数 - 苦力怕各项参数
Official listing
- Modrinth page
- modrinth.com/mod/diexvapocalypse
- Owner
- Diexv
- Published
- 2026-04-08
- Updated on Modrinth
- 2026-07-01
- Facts verified
- 2026-10-15
