DeatButThreeReload
by LirxOwO
DeatButThreeReload limits how many times a player can be killed by certain bosses before the boss stops healing to full health after each defeat.
What it does
Some bosses fully heal after killing a player, which lets players grind them by dying and returning again and again without any cost. This mod targets that tactic: a boss listed in the configuration file resets to full health only up to a set number of player deaths, so repeated attempts stop being free. Entities that are not listed keep their normal behavior.
The death limit and the list of affected entities are set in the configuration file, where each entity is named by its registered name together with its maximum death count. Server administrators can tune the mod to their preferences, so the challenge can match the pace and difficulty of a given world.
The mod runs on NeoForge for 1.21 and only needs to be installed on the server, so players join without installing anything. Its version 1.0 was published on 2024-10-24. The code is open source under the GNU General Public License v3.0 or later.
Key features
Death limit per entity
Each listed entity can be given a maximum number of player deaths before its full-health reset stops applying.
Configurable entity list
Entities are chosen by registered name in the configuration file, so only the bosses a server owner picks are affected.
Strategic boss fights
Players have to plan attacks more carefully, since a boss cannot be worn down through repeated respawn and attack cycles.
Fine-tuning for servers
Administrators adjust the limits to suit their own preferences and balance the challenge of each boss.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Hardening boss fights on a server
A server owner lists key bosses in the configuration file so players must defeat them in fewer attempts.
Who it’s for: Server owners who want bosses to stay dangerous between player deaths, and players who prefer planned attacks over repeated grinding. The mod is server-side only, so clients need nothing.
How it compares
Restful is a NeoForge mod for 1.21.1 that runs on client and server, and it is open source under the GNU Lesser General Public License v3.0 only. Spawn-Delay is also NeoForge for 1.21.1, with client and server support, under the GNU General Public License v3.0 only. Brutal Respawn is server-side only, like this mod, but it covers NeoForge 1.21 – 1.21.11 and is released under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| DeatButThreeReload | NeoForge | 1.21 | Server-side only | 2024-10-24 |
| Restful | NeoForge | 1.21.1 | Client and server | 2026-05-08 |
| Spawn-Delay | NeoForge | 1.21.1 | Client and server | 2026-09-17 |
| Brutal Respawn | NeoForge | 1.21 – 1.21.11 | Server-side only | 2026-01-30 |
Questions
Does DeatButThreeReload need to be installed on the client?
Which entities does the death limit apply to?
Which game versions does the mod support?
In the catalog
DeatButThreeReload is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 15,770 mods support Minecraft 1.21.
More from LirxOwO
Similar mods
What the author says
This mod is designed to address an unhealthy gameplay tactic where players continuously grind bosses by respawning and attacking them without any consequences. With this mod, players will face a new challenge as entities have the ability to be healed to full health after killing the player three times.
Official listing
- Modrinth page
- modrinth.com/mod/deatbutthreereload
- Owner
- LirxOwO
- Published
- 2024-10-24
- Updated on Modrinth
- 2024-10-24
- Facts verified
- 2026-10-15
