ModsFinder

Create: Exploded

by harinezumi_dev

Create: Exploded makes fuel tanks explode when they hold flammable fluids, with the blast scaled to how much flammable liquid they contain.

NeoForgeClient and serverGNU Lesser General Public License v3.0 onlyOpen source1.21.1

What it does

Fuel tanks and fluid vessels that store supported liquids become volatile. Each liquid carries its own explosiveness value, drawn from real-world combustion energy and flammability, and a tank destroyed in an explosion detonates with force proportional to its contents. Fluids matched through the fluid tags tfmg:flammable and tfmg:fuel are treated as dangerous, and custom fluids without tags fall back to registry-name matching. Diesel engines and thrusters receive their own multiblock-aware explosion logic.

The mod is required on every side of a server, since it runs on client and server, and it depends on Create and Kotlin for Forge. Create: Diesel Generators, Create: Connected, Create: Propulsion: Simulated, Create: Petrochem and Create: The Factory Must Grow are optional, and the mod works with them. Other Create addons that store fluids generally work alongside it as a compatibility effort, not a supported feature. Released under the GNU Lesser General Public License v3.0 only, the code is open source and public links include the source code. Files are published for NeoForge 1.21.1, with the latest file v1.2.2 dated 2026-10-11.

Key features

  1. Volatile fuel tanks

    Tanks holding flammable liquids can explode when destroyed, and the blast grows with the amount stored.

  2. Per-fluid explosiveness

    Each supported liquid has its own value, so fuels differ in how hard they detonate.

  3. Explicit engine handling

    Diesel engines and thrusters use their own explosion logic that accounts for their multiblock shape.

  4. Custom damage source

    Explosions use a custom damage type that bypasses vanilla explosion behavior, and one API method call sets a fuel tank off.

Compatibility

Latest build for each game version and loader.

1.21.1v1.2.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Kotlin for ForgeAdds a Kotlin language loader and provides some optional utilities.
Required
CreateAesthetic Technology that empowers the Player
Required

Optional 5

Create: Diesel GeneratorsA Create addon that adds compact diesel generators (engines), simple industrial features and crude oil refinery
Optional
Create: The Factory Must GrowHeavy Engineering & Oil For The Create Mod
Optional
Create: ConnectedQoL blocks that you wish existed in Create - Highly configurable, disable what you don't need
Optional
Create: PetrochemRealistic oil refining comes to Minecraft
Optional
Create Propulsion: SimulatedPort of Create: Propulsion mod to NeoForge 1.21.1 with support of Sable and Create: Aeronautics
Optional

How it compares

Full comparison

AeroEngine-Fuel-Whitelist is a NeoForge mod for 1.21.1 – 1.21.11, published under All rights reserved, and it is not open source; it works on client and server, like Create: Exploded. Create: Fluids Be Gone (+Simulated) is a NeoForge mod for 1.21.1, released under the MIT License and open source, and it also runs on client and server. Custom Fluid Mixin is server-side only, covers Forge and NeoForge for 1.18.2 – 1.20.1, and is not open source, so players join without installing it.

ModLoadersGame versionsEnvironmentUpdated
Create: ExplodedNeoForge1.21.1Client and server2026-10-11
AeroEngine-Fuel-WhitelistNeoForge1.21.1 – 1.21.11Client and server2026-08-27
Create: Fluids Be Gone (+Simulated)NeoForge1.21.1Client and server2026-09-06
Custom Fluid MixinForge and NeoForge1.18.2 – 1.20.1Server-side only2025-07-09

Questions

Does Create: Exploded need Create to run?

Yes. Create and Kotlin for Forge are both required, so both must be installed alongside Create: Exploded on NeoForge 1.21.1.

Does the server need Create: Exploded?

Yes. A server running it needs every connecting player to have it too.

Which fluids count as dangerous?

Fluids matched through the fluid tags tfmg:flammable and tfmg:fuel are treated as dangerous, and untagged custom fluids are matched by registry name.

In the catalog

Create: Exploded is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

More from harinezumi_dev

All projects

Similar mods

What the author says

Create: Exploded adds volatile, explosive fluids to the Create ecosystem. Fuels and crude liquids stored in Fluid Tanks and Fluid Vessels are no longer inert — expose them to a nearby explosion, and they'll detonate with force proportional to how much flammable liquid they're holding. No more parking a warehouse of…
harinezumi_dev, on the Modrinth page

Official listing

Owner
harinezumi_dev
Published
2026-08-22
Updated on Modrinth
2026-10-11
Facts verified
2026-10-15

Tags