ModsFinder

Coyote Time

by artemisSystem

Coyote Time lets a player still jump for a short moment after walking or running off the edge of a block, so a jump pressed just late still registers.

FabricQuiltClient required, server optionalCC0 1.0 UniversalOpen source1.18.2 – 1.19.2

What it does

When the player leaves a block by walking or running off it, the jump key still works for a short window afterward. A jump pressed within 10 ticks of stepping off the edge is applied as a normal jump. The mod also removes the cooldown between consecutive jumps and allows jumping while standing in water, which makes platforming and jumping across gaps less punishing.

Coyote Time is a client-side change that needs only the Fabric or Quilt loader and no other library. It is published for 1.18.2, 1.19, 1.19.1 and 1.19.2, with 1.0.0 for 1.19.2 as the latest file on both loaders. The source code and issue tracker are public, and the project is released under the CC0 1.0 Universal license, which places it in the public domain.

Key features

  1. Late jump window

    A jump pressed shortly after walking off a block still counts, so ledge jumps do not fail by a few ticks.

  2. No jump cooldown

    The delay between consecutive jumps is removed, letting the player jump again as soon as they land.

  3. Jumping in water

    The player can jump while standing in water, which the vanilla game does not allow.

  4. Client-side behavior

    The changes take effect on the player's client, so the server does not need the mod to run.

Compatibility

Latest build for each game version and loader.

1.19.21.0.01.0.0
1.19.11.0.01.0.0
1.191.0.01.0.0
1.18.21.0.01.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Platforming maps

Parkour and platforming maps that depend on precise jumps across gaps can be played with more forgiving timing.

Single-player play

Players who find the vanilla jump timing strict can smooth out ledge jumps in their own worlds.

Who it’s for: Players who want more forgiving jump timing in single-player or multiplayer, and map makers who build jumping challenges and want the timing to feel less strict.

How it compares

Full comparison

Mining Cooldown Fix Updated is a client-side Fabric and Quilt mod under the MIT License for 1.19 – 1.19.2, and it addresses mining rather than jumping. Super Jump is a server-side only Fabric mod under the MIT License built for 1.21.11 and changes jump height rather than timing. Player Charge Jump is a Fabric mod for 1.21 – 26.2 that requires both client and server, and it is open source under the CC0 1.0 Universal license, like Coyote Time.

ModLoadersGame versionsEnvironmentUpdated
Coyote TimeFabric and Quilt1.18.2 – 1.19.2Client required, server optional2022-07-29
Mining Cooldown Fix UpdatedFabric and Quilt1.19 – 1.19.2Client-side only2022-12-09
Super JumpFabric1.21.11Server-side only2026-07-17
Player Charge JumpFabric1.21 – 26.2Client and server2026-07-20

Questions

Does Coyote Time need to be installed on the server?

No. Only the player's client needs the mod, and a server can run without it while still gaining the feature for players who install it.

Which loaders does Coyote Time support?

Coyote Time is published for Fabric and Quilt. Both loader files are listed as 1.0.0 for 1.19.2.

Is Coyote Time open source?

Yes. It is released under the CC0 1.0 Universal license, and its source code and issue tracker are public.

In the catalog

Coyote Time is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 12,559 mods support Minecraft 1.19.2.

More from artemisSystem

All projects

Similar mods

What the author says

Features: - You can jump once within 10 ticks after walking/running off a block - Removes the jump cooldown - You can jump while standing in water
artemisSystem, on the Modrinth page

Official listing

Owner
artemisSystem
Published
2022-07-29
Updated on Modrinth
2022-07-29
Facts verified
2026-10-15

Tags