ModsFinder

Countered's Floating Tree Decay

by Countered

Countered's Floating Tree Decay makes chopped trees that lose their ground connection begin to decay, so the floating logs disappear over time.

FabricForgeNeoForgeServer required, client optionalMIT License1.20.1 – 26.1.2

What it does

Once a tree's logs no longer connect to the ground, they become floating blocks and start to decay until they vanish. The mod works with modded trees as well as vanilla ones, and it fixes the slow decay of chopped-down trees in an existing world. Players can set how fast decay runs, with the fastest setting as the default, and how long the wait lasts before decay starts.

The config also limits how large a tree can be and still count as decayable, and a compatibility option keeps structures built with logs from decaying by accident. Because existing worlds may contain trees that should stay, the author recommends a backup before installing the mod on a world already in use. Architectury API and MidnightLib are required dependencies. The mod runs on Fabric, Forge and NeoForge, is published for 1.20.1, 1.21.1, 1.21.11 and 26.1.2, and is released under the MIT License; it is not open source. The server must run it, while players may leave it out, so only the server side needs the mod.

Key features

  1. Floating log decay

    Logs that lose their ground connection turn into floating blocks and start to decay until they disappear.

  2. Adjustable decay speed

    The speed of decay can be changed in the config, with the fastest setting used by default.

  3. Start delay

    A configurable duration sets how long a disconnected tree waits before decay begins.

  4. Tree size limit

    A maximum block count decides which trees count as decayable, so very large trees can be excluded.

  5. Existing world compatibility

    An option keeps already built structures with logs from decaying accidentally in worlds that are already running.

Compatibility

Latest build for each game version and loader.

26.1.22.1.0Not available2.1.0
1.21.112.0.1Not available2.0.1
1.21.12.0.1Not available2.0.1
1.20.11.1.01.1.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Architectury APIAn intermediary api aimed to ease developing multiplatform mods.
Required
MidnightLibCommon library providing a lightweight configuration system
Required

How it compares

Full comparison

Leaves Us In Peace is server-side only, open source under the CC0 1.0 Universal license, and runs on Fabric and Quilt for 1.18 – 26.3. Leaves Be Gone is also server-side only and open source, released under the Mozilla Public License 2.0 for Fabric, Forge and NeoForge, covering 1.18.2 – 26.3. Fast Leaf Decay is Fabric only, server-side only and not open source, with files for 1.19 – 1.19.2 under the GNU Lesser General Public License v3.0 only.

ModLoadersGame versionsEnvironmentUpdated
Countered's Floating Tree DecayFabric, Forge and NeoForge1.20.1 – 26.1.2Server required, client optional2026-08-31
Leaves Us In PeaceFabric and Quilt1.18 – 26.3Server-side only2026-09-18
Leaves Be GoneFabric, Forge and NeoForge1.18.2 – 26.3Server-side only2026-09-26
Fast Leaf DecayFabric1.19 – 1.19.2Server-side only2022-08-30

Questions

Does Countered's Floating Tree Decay need Architectury API?

Yes. Architectury API is a required dependency, and MidnightLib is required too. Both must be installed with the mod.

Does the mod have to be installed on the client?

No. Server owners install it, and players can join with or without it.

Can it be added to a world that already exists?

Yes, but the author recommends making a backup first, because the existing world may contain trees that should remain intact.

In the catalog

Countered's Floating Tree Decay is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 15,189 mods support Minecraft 26.1.2.

More from Countered

All projects

Similar mods

What the author says

Tree Physics can create a lot of sublevels in your world or server, especially when people aren't breaking down trees completely. This causes lag and might even cause your server to crash!
Countered, on the Modrinth page

Official listing

Owner
Countered
Published
2025-08-05
Updated on Modrinth
2026-08-31
Facts verified
2026-10-15

Tags